The tutorials in this chapter show you the fundamentals of creating animation with 3ds Max.
Different kinds of balls have different bounces.
Features Covered in This Chapter
A bouncing ball is a common first project for new animators. This classic example is an excellent tool for explaining basic animation methods in 3ds Max.
Set Key mode is an animation mode in 3ds Max that allows you to try out different poses on a character or hierarchy, and then use those poses to create keys on selected tracks.
In this tutorial, you add audio files to Track View, then in the Dope Sheet Editor, use ProSound to synchronize the sounds with the animation.
In this tutorial you establish relationships and other constraints to “rig” the moveable parts of a car so they can be animated together easily.
With MassFX features, you can set up the objects in a scene to behave as they do in the physical world.