In this tutorial you establish relationships and other constraints to “rig” the moveable parts of a car so they can be animated
together easily.
There is more to animating a car than simply giving it a trajectory. You should also consider such aspects as wheel rotation,
the link between the steering wheel and front wheels, as well as body roll. Animating these aspects individually however,
can become quite complicated. This tutorial shows how to wire, for example, the steering wheel to the front wheels, so the
animation is consistent and realistic.
In this tutorial, you will learn how to:
- Use List controllers to manage animated components of a model
- Define controller behaviour though the use of expressions
- Use the MacroRecorder to automate the assignment of List controllers
- Create a toolbar to hold custom tools
- Use wiring and expressions to rig objects for animation
Skill level: Advanced
Time to complete: 1+ hours
Preparation for This Tutorial
- If you have not already downloaded the tutorial files (MAX scenes and other assets), download them now and unzip them into
a project folder called \Autodesk 3ds Max 2012 tutorials. See Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set your current project to Autodesk 3ds Max 2012 Tutorials.