In this tutorial, you add audio files to Track View, then in the Dope Sheet Editor, use ProSound to synchronize the sounds
with the animation.
The scene shows a World War One airfield somewhere in the north of France. A biplane is poised for takeoff, but it has no
sound. Your task is to take a group of four .wav files and assemble them so that they play back as the plane rolls down the runway and takes to the sky.
In this tutorial, you will learn how to:
- Add audio files to a scene and control audio playback
- Use the Dope Sheet track editor to synchronize playback of audio clips with scene animation
- Use track controls to lengthen or shorten audio segments
Skill level: Beginner
Time to complete: 20 minutes
Preparation for This Tutorial
- If you have not already downloaded the tutorial files (MAX scenes and other assets), download them now and unzip them into
a project folder called \Autodesk 3ds Max 2012 tutorials. See Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set your current project to Autodesk 3ds Max 2012 Tutorials.