To complete the wings, you adjust some details and improve the curvature of the trailing edges.
orbit around the model to make sure the wings are even.
If any vertices seem out of place, especially along the vertical axis, move them
to improve the wing’s appearance.
(Select Object) to turn off Orbit.

select the wingtip vertices, and
scale them down a bit vertically.

These adjustments are more intuitive than quantitative: Aim for a result that is visually pleasing to you.
(Vertex) again to exit the Vertex sub-object level.
Refine the curvature of the wings:
Zoom and
pan the Top viewport so you can see all of the left-hand wing.
Edit rollout, turn on
(SwiftLoop). Then in the Top viewport, use SwiftLoop to add two new edge loops that subdivide the long faces on the wing.

(Vertex) sub-object level again, region-select vertices at the trailing edge of the wing, then
move them to better match the curvature of the wing, as shown in the blueprint image.

(Vertex) again to exit the Vertex sub-object level.