Modeling in 3D is similar to sculpting. Many different techniques can be used to create the objects in your scene. The techniques you learn in these tutorials can be adapted to any style of modeling you need to perform. For instance, if you're building models that will be incorporated into a game, you'll be most interested in low polygon modeling techniques. The same techniques will be equally beneficial when building highly detailed models for architectural presentations or motion pictures.
Beyond modeling techniques, the Façade tutorial also exposes you to the Material Editor and shows you how to apply materials to objects in your scene. That familiarity will help when you do the materials and mapping tutorials (or you might want to go through the Materials tutorials first, then return to the Façades section).
Features Covered in This Section
The Graphite Modeling Tools ribbon, referred to in this tutorial simply as “the ribbon,” is a customizable toolbar that provides you with all the tools you need to edit Editable Poly surfaces.
With a photo of a building, you can create a remarkably realistic model. This tutorial shows you how to do so.
In this tutorial, you explore Editable Poly surfaces further by building a model of a fighter airplane.
This tutorial introduces methods for working with the Container feature. The container provides various project-management functions, including organizing scene components and sharing tasks among team members, along with locking files and restricting access to specific scene components.