As you will see, adding an edge loop for the wing geometry created a problem with the air intake. In this lesson, you correct
that problem and further refine the shape of the intake.
Set up the lesson:
- Continue working from the previous lesson.
Use NURMS again to check your work:
- Press Alt+X to turn off X-Ray display, then on the ribbon
Edit rollout, turn on
(NURMS). On the Use NURMS panel, increase the number of iterations to 2.
- Activate the Perspective viewport, and press F4 to turn off Edged Faces.
The smoothed model shows that the wings are successful.
-
Zoom and
pan the Left viewport so you have a good view of the air intake. Press F4 to turn off Edged Faces.
Two edges at the lower edge of the intake are sharper than they should be: These come from the additional contour you created
with SwiftLoop when you were preparing to extrude the wings. You will correct these in the next procedure.
- Click
(NURMS) again to turn it off.
Correct the air-intake edges:
- In the Front viewport, press F4 to turn on Edged Faces again.
- Go to the
(Edge) sub-object level. On the very front of the engine cowl,
select the new edge that is to the lower right of the viewport.
- On the ribbon
Edit rollout, activate
(Constrain To Edge), then
move the edge upward to about the center of the face it is on.
- On the ribbon
Edit rollout, activate
(Constrain To None), then
move the edge again, outward this time, so the intake portion of the engine cowl is a bit more rounded.
- Select the center edge at the bottom of the front of the intake, and
move it down along the Y axis.
- Select the corresponding edge at the top of the intake, and
move it up slightly along the Y axis.
- Deselect all edges.
- Turn on
(NURMS) again, and press F4 to turn off Edged Faces.
Now the intake portion of the cowl looks a good deal better.
- Click
(NURMS) again to turn off smoothing.
Save your work:
- Save the scene as p47_wings_intake_fixed.max.