To create the wings, first you make some adjustments to the contours of the fuselage.
open \modeling\p47\p47_02.max,
select the P-47. On the ribbon
Polygon Modeling panel, click Modify Mode, and then click
(Previous Modifier) to go to the Editable Poly level of the stack.
Polygon Modeling panel, click
(Show End Result) to turn it on.
Create the “foundation” for the left-hand wing:
Edit panel, click
(SwiftLoop).

(Vertex) sub-object level.
Edit panel, activate
(Constrain To Edge).
move vertices vertically to make a contour that will surround the wing faces.
Edit panel, activate
(Constrain To None).
(Vertex) again to exit the Vertex sub-object level.
Edit panel, click
(Cut).

(Cut) once again, and as you did for the stabilizer, add edges from the free-standing vertices at the leading and trailing
edges of the wing to the nearby corner vertices, to make sure all polygons are quadrangular.
(Polygon) sub-object level.
Click and Ctrl+click to select the faces that make up the base of the wing.
Polygons panel, click
(Extrude). Then drag to extrude the faces a short distance.

Top view
Align panel, click
(Align X).
Scale the faces along their X axis and
move them in both X and Y so the wing extrusion matches the blueprint image in the Top viewport.


scale and
move the faces along their Y axis so the wing matches the blueprint image.
(Vertex) sub-object level, activate
(Constrain To Edge), and
move the vertices along the base of the wing’s upper edge upward along the fuselage (it’s easiest to select these vertices
in the Perspective viewport). Be sure to activate
(Constrain To None) when you’re done.
(Polygon) sub-object level,
extrude the wing as far as the seam at its middle.
Top view
Scale the faces along their X axis and
move them in both X and Y so the wing extrusion matches the blueprint image in the Top viewport.
Top view
scale and
move the wing in the Left viewport, so it matches the blueprint image.
Finish extruding and shaping the wings:
Extrude the wing as far as the last seam.
Top view
scale and
move the faces so the wing matches the blueprint image in the Top viewport.
Top view

Extrude the wing again, this time to the very tip.
Top view
scale and
move the faces to match the wing to the blueprint image.
(Vertex) sub-object level.
move them so the curve of the wing tip matches the blueprint image.







