Autodesk Concrete
 
 
 
Command entry: Material/Map Browser Materials mental ray Autodesk Concrete

This material has the appearance of concrete.

Autodesk Concrete with Smooth finish applied to the building

Autodesk Concrete with Broom Curved finish and Weathering applied to the pavement

Interface

Concrete rollout

Color drop-down list
Lets you choose how to color the material.
  • Use Color(The default.) Sets the base color of the concrete.

    Click the color swatch to change the color.

  • Use MapMaps the main color of the concrete.

    Click the map button (or use Slate Material Editor node wiring) to assign a map to the material.

  • Color By ObjectUses the object's 3ds Max wireframe color as the material color.
    ImportantWhen you use Color By Object, the color appears in renderings, but not in viewports or material previews. This is because the material might be applied to multiple objects that have different wireframe colors.
Sealant

Controls the reflectiveness of the surface.

  • None(The default.) Doesn’t alter the surface finish.
  • EpoxyAdds a glossy reflective coating.
  • AcrilycAdds a matte reflective coating.

Finish Bumps rollout

Finish Bumps

Controls the surface texture of the concrete.

  • Broom Straight(The default.) Uses a straight broom pattern.
  • Broom CurvedUses a curving broom pattern.
  • SmoothUses a smooth pattern with speckled irregularities.
  • PolishedUses a completely smooth pattern.
  • Stamped/CustomUses a custom bitmap.

    When this option is active, the Image button lets you specify the bitmap, and the Amount slider controls the height of the finish bumps.

Weathering rollout

Weathering applies slight variations in brightness to the surface of the concrete.

Enable

When on, applies weathering to the surface. Default=off.

Type

  • Automatic(The default.) Applies weathering automatically.
  • CustomUses a bitmap to specify the weathering pattern.

    When this option is active, the Image button lets you choose the bitmap.

Ambient Occlusion rollout

See Ambient Occlusion.

Round Corners rollout

See Round Corners.

Performance Tuning rollout

See Performance Tuning.