Autodesk Generic
 
 
 
Command entry: Material/Map Browser Materials mental ray Autodesk Generic

This material is a generic interface for creating a custom appearance.

You can convert another type of Autodesk Material to Autodesk Generic by using the Copy As Generic option. See Right-Click Menu for Material and Map Nodes and Type Button Right-Click Menu.

Interface

Generic rollout

Color

Click to set the base color of the material.

Image

Click to choose a map to apply to the material.

Typically a texture map will hide the base color, unless you use the map as a decal (no tiling).

Image Fade

Controls the compositing between the base color and the texture map. At 100.0 percent, the texture map is completely opaque. Range: 0.0 to 100.0. Default=100.0.

NoteViewports don’t show the effect of Image Fade.
Glossiness

Controls the glossiness of the surface.

  • Use Slider(The default.) When active, glossiness is controlled by a slider.
  • Use MapWhen active, the slider is replaced by a map button you can click to choose a map for the glossiness pattern.
Highlights

When on, uses metallic specular highlights for the material. When off, uses nonmetallic highlights. Default=off.

Reflectivity rollout

These controls affect the reflectivity of the surface and the intensity of specular highlights.

Enable
When on, the material is reflective, or partially so. Default=off.
Direct

Controls the reflectivity of the surface under direct light.

  • Use Slider(The default.) When active, direct reflectivity is controlled by a slider.
  • Use MapWhen active, the slider is replaced by a map button you can click to choose a map that controls direct reflectivity.
Oblique

Controls the reflectivity of the surface under oblique light.

  • Use Slider(The default.) When active, oblique reflectivity is controlled by a slider.
  • Use MapWhen active, the slider is replaced by a map button you can click to choose a map that controls oblique reflectivity.

Transparency rollout

Enable

When on, the material is transparent, or partially so. Default=off.

Amount

Controls the overall transparency. Range: 0.0 to 100.0. Default=30.0.

Image

Click to choose a map that controls reflectivity in combination with the overall Amount.

Image Fade

Controls the compositing of the overall Amount and the effect of the image map.

  • Use Slider(The default.) When actives, uses a slider to control the image fade.
  • Use MapWhen active, uses a map to control the image fade. The slider is replaced by a map button.
Translucency

When the overall Amount is greater than zero, controls how much of that amount is translucent.

  • Use Slider(The default.) When actives, uses a slider to control the translucency.
  • Use MapWhen active, uses a map to control the translucency. The slider is replaced by a map button.
Refraction

Lets you set the Index of Refraction (IOR) of the material.

  • AirHas an IOR of 1.0.
  • WaterHas an IOR of 1.33.
  • AlcoholHas an IOR of 1.36.
  • QuartzHas an IOR of 1.46.
  • Glass(The default.) Has an IOR of 1.52.
  • DiamondHas an IOR of 2.3.
  • CustomLets you set an arbitrary value for the IOR. Range: 0.001 to 5.0.

Cut-outs rollout

Enable

When on, enables the use of Cutout maps for the material. Default=off.

Image

Click to choose a map to use as the Cut-out map.

Self Illumination rollout

Enable

When on, makes the material self illuminating. Default=off.

Filter Color

Creates the effect of a colored filter over the illuminated surface.

  • Use Color(The default) When this is active, a color swatch lets you choose the filter color.
  • Use MapWhen this is active, a map button lets you choose the map for the filter color.
Luminance

Sets the brightness of the glow, measured in candelas per square meter.

  • Dim glow(The default.) Has a value of 10.0 cd/m 2 .
  • LED panelHas a value of 100.0 cd/m 2 .
  • LED screenHas a value of 140.0 cd/m 2 .
  • Cell phone screenHas a value of 200.0 cd/m 2 .
  • CRT TelevisionHas a value of 250.0 cd/m 2 .
  • Lamp shade exteriorHas a value of 1300.0 cd/m 2 .
  • Lamp shade interiorHas a value of 2500.0 cd/m 2 .
  • Desk Lamp LensHas a value of 10000.0 cd/m 2 .
  • Halogen Lamp LensHas a value of 10000.0 cd/m 2 .
  • Frosted BulbHas a value of 21000.0 cd/m 2 .
  • CustomLets you set an arbitrary value for the glow.
Color Temperature

Sets the color of the glow in degrees Kelvin.

  • CandleHas a value of 1850.0K.
  • Incandescent BulbHas a value of 2800.0K.
  • FloodlightHas a value of 3400.0K.
  • MoonlightHas a value of 4100.0K.
  • Daylight - WarmHas a value of 5000.0K.
  • Daylight - CoolHas a value of 6000.0K.
  • Xenon Arc LampHas a value of 6420.0K.
  • TV ScreenHas a value of 9320.0K.
  • Custom(The default) Lets you set an arbitrary value for the color temperature.

Bump rollout

Enable

When on, enables the use of Bump maps for the material. Default=off.

Image

Click to choose an image to use as a Bump map.

Amount

Controls the extent of the surface perturbation.

  • Use Slider(The default.) When active, the bump amount is controlled by a slider.
  • Use MapWhen active, the slider is replaced by a map button you can click to choose a map for the bump map amount.

Ambient Occlusion rollout

See Ambient Occlusion.

Round Corners rollout

See Round Corners.

Performance Tuning rollout

See Performance Tuning.