 Command entry:Select an Edit Poly or editable poly object.
Command entry:Select an Edit Poly or editable poly object.  
  Modify panel
 Modify panel  Polygon sub-object level
 Polygon sub-object level  Edit Polygons rollout
 Edit Polygons rollout  Bevel
 Bevel  
  (Settings)
 (Settings)
            Beveling involves first extruding polygons and then scaling the extruded polygons. Use these settings for beveling polygons in Interactive Manipulation mode.
For details on using the caddy controls, see The Caddy Interface.

From the drop-down list, choose the method for beveling multiple polygons at once:
 GroupBeveling takes place along the average normal of each contiguous group of polygons. If you bevel multiples of such groups,
                           each group moves along its own averaged normal.
 GroupBeveling takes place along the average normal of each contiguous group of polygons. If you bevel multiples of such groups,
                           each group moves along its own averaged normal. 
                         Local NormalBeveling takes place along each selected polygon's normal.
 Local NormalBeveling takes place along each selected polygon's normal. 
                         By PolygonBevels each polygon individually.
 By PolygonBevels each polygon individually. 
                         Height
 HeightSpecifies the extent of the extrusion in scene units. You can extrude selected polygons outward or inward, depending on whether the value is positive or negative.
 Outline Amount
 Outline Amount