Biped motion (BIP) files have a .bip file name extension. They save all information about biped motion: footsteps, keyframe settings including limb rotation, the scale of the biped, and the active gravity (GravAccel) value. IK Blend values for the keys and Object Space settings are also saved.
IK objects, props and other objects in the scene can also be saved with the BIP file.
There are several ways to create or acquire .bip files:
Save button in the Biped rollout. See the procedures that follow.
Save button in the Biped rollout. See Filtering Motion-Capture and Marker Data .
When you save a Motion Mixer (MIX) file or a Motion Flow Editor (MFE) file, the paths to the referenced BIP files are also saved. If these paths are broken (for example, if the BIP files have been moved or renamed), a Missing Motion Mixer Files dialog or Missing Motion Flow Files dialog, respectively, opens listing the missing files. To rectify this, open the Asset Tracking dialog and set a new path for the files.
To load biped motion from an existing BIP file:
Select the biped you want to animate, and go to the
Motion panel.
(Load File).
To save animation you have created or imported to a BIP file:
Select the biped that has the animation you want to save, and go to the
Motion panel.
(Save File).