Command entry: Material Editor
Material/Map Browser
Maps
Standard
Splat
Splat is a 3D map that generates a fractal surface pattern that is useful as a Diffuse Color map for creating a pattern similar to spattered paint.
Interface
- Size
-
The relative dimensions of the paint spatters. Use this to make the spatters match your geometry. Default=40.
- # Iterations
-
The number of times the fractal function is evaluated. The higher the number, the more detailed the spatters, but the longer
the calculation time. Default=4.
- Threshold
-
Determines how much of Color #1 is mixed with Color #2. At 0, only Color #1 is displayed; at 1, only Color #2 is displayed.
Default=0.2.
- Swap
-
Exchanges the two color components.
- Color #1
-
- Color #2
-
The color of the paint spatters.
To change a color, click one of the swatches and use the Color Selector that opens.
- Maps
-
Click to assign a map to replace one of the color components. Toggle each map with its check box (when off, the Splat map
reverts to the associated color component).