 Command entry:
Command entry:

 Material Editor 

 Material/Map Browser 

 Maps 

 Standard 

 Splat
            
 Splat is a 3D map that generates a fractal surface pattern that is useful as a Diffuse Color map for creating a pattern similar to spattered paint.
         
         
            
            Interface
            
            
            - Size
- 
                  
                     
                     The relative dimensions of the paint spatters. Use this to make the spatters match your geometry. Default=40.
                      
 
- # Iterations
- 
                  
                     
                     The number of times the fractal function is evaluated. The higher the number, the more detailed the spatters, but the longer
                        the calculation time. Default=4.
                      
 
- Threshold
- 
                  
                     
                     Determines how much of Color #1 is mixed with Color #2. At 0, only Color #1 is displayed; at 1, only Color #2 is displayed.
                        Default=0.2.
                      
 
- Swap
- 
                  
                     
                     Exchanges the two color components.
                      
 
- Color #1
- 
                  
               
- Color #2
- 
                  
                     
                     The color of the paint spatters.
                      To change a color, click one of the swatches and use the Color Selector that opens.
                      
 
- Maps
- 
                  
                     
                     Click to assign a map to replace one of the color components. Toggle each map with its check box (when off, the Splat map
                        reverts to the associated color component).