Generates an organic cell-like texture. The texture is comprised of two color inputs. You can also define a texture for each. You also have complete control in mapping the texture over an object's surface.
Use the Cell texture to control the weight parameter of a mix2color shader.
Type |
The algorithm for the pattern:
|
Seed |
A number used as the basis for the pattern. Change the seed value to get a different pattern. |
Color parameters can be connected to other textures or image processing shaders. A texture's scalar parameters can be altered to create interesting effects by applying Texture Generator shaders to them. For example, the Bump factor can be controlled with the Turbulence Texture Generator shader.
A texture shader has limitless capabilities in a render tree. It can texture an object, be used as a camera or light projection, define bump or displacement maps, or be blended with any number of other textures to create any effect.
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