Hardware Renderer Property Editor

 
 
 

Specifies the type of hardware rendering to use when rendering your passes. For all hardware rendering modes:

To display (do one of the following):

Render Type

Render Type

Bounding box: outputs to file the OpenGL rendered scene as seen in Bounding Box display mode.

Wireframe: outputs to file the OpenGL rendered scene as seen in Wireframe display mode.

Depth Cue: outputs to file the OpenGL rendered scene as seen in Depth Cue display mode.

Hidden-line removal: outputs to file the OpenGL rendered scene as seen in Hidden-Line Removal display mode.

Constant: outputs to file the OpenGL rendered scene as seen in Constant display mode.

Shaded: outputs to file the OpenGL rendered scene as seen in Shaded display mode.

Textured: outputs to file the OpenGL rendered scene as seen in Textured display mode.

Textured Decal: outputs to file the OpenGL rendered scene as seen in Textured Decal display mode.

High Quality outputs to file the OpenGL rendered scene as seen in High Quality display mode. For more information about how to control this mode, see Configuring the High Quality View.

DirectX9: outputs to file the DirectX rendered scene as seen in Realtime Shaders DirectX9 display mode.

OpenGL: outputs to file the OpenGL rendered scene as seen in Realtime Shaders OpenGL display mode.

Background Color

Background

Overrides the 3D views' current background color, as defined in the Scene Colors property editor (see Setting Scene Colors [Basics] for details).

Use the RGBA sliders to set the new background color.

Note: Only the rendered images uses this background color. The 3D views' background color is unaffected.

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