Displays basic information about the texture projection property.
To display: Click the icon of the texture projection under the appropriate cluster in the explorer. Typically, this property editor opens at the top of a multiple-property editor that includes the Texture Projection Definition Property Editor and the Texture Support Property Editor.
Fit Subcomponent Uvs to Image |
Performs the exact UVW transformation necessary to fit the texture projection to a selection of the object's subcomponents. If the subcomponents are selected, the transformation is performed immediately. If no subcomponents are selected, a pick session starts. Once you've selected the desired subcomponents, right-clicking to end the pick session applies the transformation. |
Name |
The name of the texture projection. |
Rename |
Click to rename the texture projection. See Rename Dialog Box. |
Smooth When Subdividing |
Specifies whether UV coordinates are smoothed when the object is subdivided using Geometry Approximation. |
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