Allows you to rename cluster properties that can be referenced by name in shader trees, including texture maps, weight maps,
and vertex color maps.
To display: Click in the Texture Projection, Texture Map, Weight Map, or Vertex Color property editor.
Alternatively, in the explorer, select a texture projection, texture map, weight map, or vertex color property and press F2
or right-click and choose Rename.
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Enter the new name of the property. Spaces and other illegal characters are automatically converted to underscores. If the
name already exists, a number is automatically appended to preserve uniqueness.
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Searches for shaders, render maps, texture maps, and materials that refer to the old name of the property explicitly (that
is, without using wildcards), and updates them to use the new name.
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Searches for property references containing wildcards that resolve to the old name, and tests whether they still resolve to
the new name. If they do not resolve to the new name, the references are updated.
For example, suppose you are using a naming convention such as for your texture maps, and using the wildcard expression _* to match it in shader trees. If you change the name of the texture map to , the wildcard expression still matches the new name so the reference is not changed. If you change the name of the map to
, the wildcard expression does not match so the reference is updated.
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