Creating Polygon Meshes

 
 
 

In polygonal modeling, you generally start with a polygon mesh object and then modify it, for example, by adding edges, welding points, subdividing polygons, and so on.

There are several different ways to get the polygon mesh object to start with:

Whenever you generate a polygon mesh object from other polygon meshes, you can transfer materials, envelopes, and other cluster properties as described in Attribute Transfer.

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