Storing Indirect Light from the Environment

 
 
 

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Irradiance particles are also able to gather light information from the environment shaders that simulate a global environment for the reflective objects in your scene. For more information about environment mapping, see Using Environment Map Shaders [Texturing].

  1. Select the Enable checkbox if you want to gather light from the environment shaders in your scene.

  2. Set a scale factor for the Intensity of the effect.

  3. Specify the number of Rays used to evaluate the irradiance coming from the environment shader. Here are a few guidelines:

    • For outdoor scenes, the Environment Rays should be set to the same number as the Accuracy Rays (which are discussed in Setting the Number of Rays).

    • For indoor scenes, where the environment is only seen through a small window, it is better to increase the Environment Rays value above that of the Accuracy Rays value.

      When possible, a better solution is to turn the Environment option off and use the Portal Light (mia) shader instead.

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