This compound lets you define the range of angle values that are randomly applied to objects or particles as they are emitted.
The particles' orientation stays the same over their lifetime.
Plug this compound's Result (Rotation) output into any compound's port that accepts Rotation data, such as the Orientation
port of the Emit compound.
For more information, see Randomizing the Orientation [ICE Particle Simulations].
Tasks: Particles/Modifiers,Deformation/Modifiers
Output Ports: Result
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The particle's or object's local XYZ axis around which the randomization of the rotation occurs.
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The minimum amount of rotation the particles does around its Y axis.
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The maximum amount of rotation the particles does around its Y axis.
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The Start and End Angles create the angle range around the Cone Axis in which the particle or object rotation can vary (0
- 360 degrees is full rotation range).
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The End Angle of the range of possible degrees that can be used for randomizing the orientation.
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Toggles the animation of the randomness; that is, whether it varies over time or not. You can use this option when using an unsimulated ICE tree (such as if the point cloud's or object's ICETree node is in the
Modeling region).
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Defines the sequence of random numbers used. If you require that two nodes generate different sets of values with the same
parameters, simply assign them different seeds.
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