Randomize Value by Range

 
 
 

This compound adds randomness to any parameter using any value within a range of possible values.

Plug its Value output into different ports of the different compounds, such as the Speed, Mass, and Size ports on the Emit compound, but there are many others that work.

For more information on randomization, see Randomizing Particle Values [ICE Particle Simulations].

Tasks: Particles/Modifiers,Deformation/Modifiers

Output Ports: Value

Object Name

The object you can use for a reference.

Object Name Reference

Current object's name.

Min Value

Defines the minimum value of the range in which the random numbers are generated. A larger range of values yields a more obvious randomization effect.

Max Value

Defines the maximum value of the range in which the random numbers are generated.

Animated

Toggles the animation of the randomness; that is, whether it varies over time or not.

You can use this option when using an unsimulated ICE tree (such as if the point cloud's or object's ICETree node is in the Modeling region).

Seed

Defines the sequence of random numbers used. If you require that two nodes generate different sets of values with the same parameters, simply assign them different seeds.

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