Import FBX Options Dialog Box

 
 
 

When you specify an FBX file to import into Softimage, the Crosswalk FBX Import window opens where you can set the FBX import options. Note that geometry is always imported.

To import, do the following:

Import

Crosswalk [version]

Indicates which version of the Crosswalk toolset is currently installed.

Check For Updates

Opens a Netview window displaying the Autodesk Crosswalk web page where you can download and update your Crosswalk installation with the most current released version of the plug-in.

Load Options

Add

Imports all data from the FBX file into a new model which is named with the same name as the FBX file and placed under the scene root. The Add option works in a similar fashion to the Softimage scene merge, see Merging Scenes [Data Exchange].

Add and update animation

Adds new elements from the FBX file to the Softimage scene, and updates the transformations and animation of elements that already exist in the scene. Other changes to existing elements are not supported.

Update animation

Updates the transformations and animation of elements that already exist in the scene from the FBX file. Other changes to existing elements are not supported.

Import as Action Source

Imports only the translation, rotation, and scaling animation and creates an action source.

Include

Hard Edges

When disabled, hard edges on polygon meshes are discarded.

Cameras

When disabled, the scene is imported without its cameras.

Lights

When disabled, the scene is imported without its lights.

Materials and Textures

Imports materials and textures. Note that only certain common shaders like Phong are supported.

When this option is off, the default scene material is applied to imported objects. If there is no default scene material, a simple Phong is applied.

Animation

Animation

FCurve

Imports function curve animation.

Cache

Geometry Cache File(s)

Imports animated deformations from a geometry cache specified in the FBX file.

Timeline

Frame Rate

Sets the scene's frame rate to the frame rate defined in the FBX file.

Fill Timeline

Sets the scene's start and end frames to the values defined in the FBX file.

Skeleton

Import skeleton elements as nulls

Converts all effectors and bones to nulls. See Skeleton Conversions [Data Exchange] for more details.

Weighting on envelopes is not affected by this conversion.

Keep XSI effectors

Keeps all effectors as you created them.

The import process keeps the effectors under the root node of its respective chain. This import option setting must match the export option setting. See Skeleton Conversions [Data Exchange] for more details.

Envelope

Set envelopes

Imports envelopes for skinning.

Force normalization of envelope weights

Correct any corrupted envelopes caused by a 3D software that does not support normalized weighting systems.

This feature performs only a limited amount of correction and is not normally necessary.

Takes

Takes

Specifies the animation take to import.

Advanced

Units

Scale Factor

Indicates the scaling value that will be used to import the contents of the FBX file.

Automatic

When on, automatically detects the units used in the original file and imports it with the same units (Scale Factor = 1). When off, you can import the file by choosing other units from the File units converted to drop-down list.

ImportantTurning off this option and choosing other units (Scale Factor other than 1) can cause skinned (enveloped) characters to not be imported correctly.

File units converted to

Converts the file units to one of the following unit scales: Millimeters, Centimeters, Decimeters, Meters, Kilometers, Inches, Feet, Yards, or Miles. This option is only available when Automatic is turned off.

UI

Show the Warnings and Errors dialog box

Lets you enable or disable the display of the FBX Import/Export Warning Dialog Box that may appear during the import process. [Default is Enabled]

Conversion

Import nulls as models

Turning on this option allows you to import null objects as models in Softimage.

Importing nulls as models:

  • Prevents renaming of children objects of nulls due to name clashes as each model maintains its own namespace. This means that children of different models can share the same name.
  • This is especially useful when importing FBX files from Maya (that contain groups), which define their own namespace but are exported as nulls into the FBX. Turning on this option maintains the same names in hierarchies as in Maya.

By default, this option is turned off.

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