Import Crosswalk Options Dialog Box

 
 
 

| Import | Info

Imports scene data saved in the COLLADA 1.4.x (*.dae), dotXSI 5.0 (*.xsi), or dotXSI 6.0 (*.xsi) file format and specifies what attributes to include when importing these files.

On import, any referenced paths (such as references to images, FX, and CGFX files) within the Crosswalk file are automatically resolved to absolute paths.

To import: Choose File Crosswalk Import from the main menu.

Import

Crosswalk [version]

Indicates which version of the Crosswalk toolset is currently installed.

Check For Updates

Opens a Netview window displaying the Autodesk Crosswalk web page where you can download and update your Crosswalk installation with the most current released version.

Crosswalk

Import

Imports the selected file using the options you have set on the Import tab.

File Name

[File Name]

Specify the path and file name for the file to be imported. Choose the Browse (...) button to select a specific location and filename from a browser.

Import Options

Verbose

Activates verbose mode and logs the import progress details to the script editor history pane.

Optimize for Softimage

On import, Softimage assigns a polymatricks operator when the transform stack stored in the file is incompatible with the native Softimage transform stack. The polymatricks operator holds all the custom transform stack information, as well as any animation on those transforms.

If you enable the Optimize for Softimage option, the polymatricks transforms are computed and the result is baked into the object's Kinematics > Local Transform property. If any animation exists on those transforms, it will be plotted. Within Softimage, you can use the interactive SRT manipulators to further edit the object's transforms.

If you disable the Optimize for Softimage option, the custom transform stack is kept exactly as is (preserves the polymatricks), but you will not be able to use the SRT manipulators to modify the object's transforms because the polymatricks operator still overrides the transforms for that node.

To modify the object's transforms, you must edit the parameters in the Polymatricks Property Editor. Alternatively, you can delete the polymatricks node under the object's Kinematics > Local Transform property. This bakes the custom transforms into the Softimage local transforms, but any animation on those transforms will be lost.

Import Timeline Settings

The timeline settings indicate the start frame (Frame In), the end frame (Frame Out), the Frame Rate and Format to be used when importing an .xsi file.

When enabled, the timeline settings specified in the .xsi file will overwrite the current scene's settings. This is the default.

When disabled, no modifications are made to the current scene's settings. This is important if you are importing assets into an existing scene that already has timeline settings that you want to preserve.

TipNormals are always imported as UserNormals. On an animated object, UserNormals are static and do not deform. If this is causing shading problems in your scene, you can delete the user normal property which is located in the scene explorer under the object's Polygon Mesh > Clusters > NodeProperties.

Info

From the drop-down menu, choose a Crosswalk import grid to get a listing of all supported scene elements and attributes. These are described in more detail in the topics below:

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