Playing the Audio

 
 
 

The audio appears on the audio tracks below the phoneme tracks in the Lip Sync view, as well as below the speech clip on the Mixer tab of the Lip Sync view. This allows you to adjust the timing of the dialogue by using the sound as a reference, both visually and audibly.

The audio track in the Lip Sync view is for reference only and cannot be changed, but you can manipulate the audio clip on the Mixer tab (see Audio Clips in the Mixer).

Here are some general tips for playing the audio for lip sync:

Audio Clips in the Mixer

When you generate a speech clip, it is created in the mixer for the head model. The audio file is also loaded as a clip onto an audio track here and is linked relationally to the speech clip so that they stay synchronized if either one moves.

Once you have an audio clip in the mixer, you can move it along the track, copy it, scale it, add markers to it, mute it, and solo it (if you have more than one audio track).

For more information on audio in the mixer, see Audio and Animation.

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