You can cache each frame of an animation in an image file and create a flipbook. A flipbook is any sequence of cached images
saved to disk.
Anything that is shown in the viewport you choose is captured — render region, rotoscoped scene with background, or any display
mode (wireframe, textured, shaded, etc.). For example, you may want to set the display mode to Hidden Line Removal for a "pencil
If there is a render region in the viewport, whatever is shown in that area is what is cached, not the whole viewport.
If you have any audio files in your scene, you can also capture sound along with the images (see Capturing Animation with Sound).
TipTo display the frame number in the viewport, press Shift+S. On the Stats page in the Camera Visibility property editor, select
. This uses the settings defined in the Output Format Preferences property editor.
These cached images can be loaded and quickly played back in real time. An image file is created for each frame cached and
stored in your project's Render Pictures folder by default.
You can load the cached images as a flipbook in the standalone flipbook, the native media player, or the image clip viewer
— see Previewing Animation in a Flipbook for more information.
Creating a Flipbook
In the viewport whose images you want to capture, set the display options as you like (such as hidden line, wireframe, draw
a render region, and so on).
Click the camera icon in that viewport and choose .
In the Capture Viewport Dialog Box, set the options for the flipbook's file name, image size, format, codec, sequence, padding, frame rate, and so on.
If you're recording audio with the animation, make sure to select the option.
To launch the flipbook automatically and/or with your native media player, select the and options (see Launching a Player after Capturing).
TipYou can also enter the command in the script editor to start a capture automatically without opening the Capture Viewport dialog box. See the online
help in the script editor for the syntax and options for this command.
When you click OK, the images in the viewport are cached frame by frame. While Softimage is capturing the images, the frame
rate is slow; however, subsequent replays will be in real time.
Click the Stop button in the caching window if you want to end the caching.
View the flipbook in the standalone flipbook or in the native media player on your computer - see Loading Animation in the Flipbook.
Launching a Player after Capturing
To play back the flipbook immediately, select one or both of these options in the Capture Viewport Dialog Box:
To launch the standalone flipbook
To launch your computer's native player
If you also select , the appropriate media player immediately opens and plays back the images when the capturing is done. The media player launched
depends on your computer's settings.
For example, if you select AVI as the file format and the Windows Media Player is the default player for AVI files on your
computer, then this player automatically opens when the capture is finished.
If you're working on Linux, the default native player is mplayer. To change this default to another player, you have to set
the environment variable. If you want to set permanently, add it to your .xsi_2013 file.
Native players are recommended for playing video files because they take less memory and usually take advantage of hardware
(such as DirectDraw on Windows) and other options.
To load the cached images later
Capturing Animation with Sound
If you want to have sound along with animation, you can do so while you capture in a viewport.
Enable the audio by clicking the Play/Mute Audio button on the Playback panel. Audio is enabled when the button doesn't appear
to be highlighted.
Audio is (off).
Capture the animation in the viewport by choosing under the Camera icon.
In the Capture Viewport property editor, select .
You can also export a flipbook with the audio file attached — see Exporting a Flipbook
for more information.