Animating Vector Shapes

 
 
 

There are three ways to animate a shape in a vector paint operator.

Animating with Shape Keys

Rather than setting keyframes for a shape's individual points, you animate the shape's contour by saving shape keys at specific frames. Each shape key saves the position of all of the shape's points. When you are working with shape keys, keep the following in mind:

  • Shape keys are separate from the keys that you save for other shape parameters, and you can work with them only from within the Fx Viewer. Shape key data is not accessible from any of the animation views.

  • You can work with shape keys for only one shape at a time.

  • The Edit Point tool must be active for shape keys to be set.

When you set shape keys, a Shape Keys folder is added to the shape's hierarchy in the explorer. All of the shape's keys are stored in this folder.

To save shape keys for a given shape

  1. Edit the vector paint operator whose shapes you wish to animate, as described in Editing and Previewing Paint Operators.

  2. Go to the frame where you wish to set the shape key.

  3. Select the shape you wish to key and edit its points, as described in Editing Shape Points.

  4. With the Edit Point tool still active, choose Animate Save Shape Key from the Fx Viewer paint menu, or position the mouse pointer over the Fx viewer and press K.

  5. Repeat steps 2 to 4 for every frame at which you want to set a shape key.

Note
  • The Edit Point tool must be active for you to save a shape key.

  • You can only save shape keys for one shape at a time.

To move between a shape's keys

  1. Edit the vector paint operator whose shapes you've animated, as described in Editing and Previewing Paint Operators.

  2. Activate the Select Shape tool (press Space) and select the shape whose keys you wish to move between.

  3. Move between keys using the following commands:

    • To move to the first shape key, choose Animate First Shape Key from the Fx Viewer paint menu, or position the mouse pointer over the Fx viewer and press Ctrl+Shift+up-arrow.

    • To move to the previous shape key, choose Animate Previous Shape Key from the Fx Viewer paint menu, or position the mouse pointer over the Fx viewer and press Ctrl+Shift+left-arrow.

    • To move to the next shape key, choose Animate Next Shape Key from the Fx Viewer paint menu, or position the mouse pointer over the Fx viewer and press Ctrl+Shift+right-arrow.

    • To move to the last shape key, choose Animate Last Shape Key from the Fx Viewer paint menu, or position the mouse pointer over the Fx viewer and press Ctrl+Shift+down-arrow.

To delete a shape's shape keys

  1. Edit the vector paint operator whose shapes you've animated, as described in Editing and Previewing Paint Operators.

  2. Activate the Select Shape tool (press Space) and select the shape whose shape keys you wish to delete.

  3. Go to the shape key that you wish to delete.

  4. Choose Animate Delete Shape Key from the Fx Viewer paint menu.

  5. Repeat steps 3 and 4 for every key that you want to delete.

Animating Shape Transformations

Shape transformations are easier to animate than other shape parameters. When you select a vector shape using the Select Shape tool, all of its transformation parameters are automatically marked for animation. You can then transform the shape and set keys at the appropriate frames.

To animate a shape's transforms

  1. Edit the vector paint operator whose shape you wish to animate, as described in Editing and Previewing Paint Operators.

  2. Position the mouse pointer over the Fx Viewer and press Space to activate the Select Shape tool.

  3. Select the shape whose transformations you wish to animate.

  4. With the Select Shape tool still active, go to the frame where you wish to key the shape's transformations and press K. This sets a keyframe for all of the shape's transformation parameters.

  5. Repeat step 4 for every frame at which you want to set a key.

Animating Other Shape Parameters

You can animate most shape parameters the same way that you animate any other parameter in Softimage. For example, you can animate the start and end values of a shape's outline to create a write-on type effect.

         

Frame 0

Frame 10

Frame 20

Frame 30

Frame 40

This example shows an open color shape with no fill used as a stroke. Animating the shape outline's Start and End parameters creates the effect of painting on the wall. Vandals!

For more information about animating with keys, see Animating with Keys.

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