Object Hierarchy | Related C++ Class: SceneRenderProperty
SceneRenderProperty
v6.0
This object represents a scene render property. The scene render
property controls common render settings for all passes in the
scene and the render region. The property allows to quickly change
a common set of options, such as the rendering engine, field
rendering, motion blur and resolution, that will apply to all
rendering options that derive from it. The property is a singleton
and is only found under "Passes.RenderOptions".
The scene render property also lists the current set of render
channels applicable to the system. Render channels can be listed,
added and removed using the property's methods. Framebuffer objects can be created from
render channels in order to output them to disk. Render channels
can also be directly viewed in the render region.