UnfoldUpdate
 
 
 

UnfoldUpdate

Introduced

v7.5

Description

Recalculates the unfold based on the current settings and stores the new unfolding in the Unfold texture UV Property.

Scripting Syntax

oBoolean = UnfoldUpdate( [UnfoldProperty(s)], [Options] );

Return Value

Returns a Boolean reporting whether or not the command was successful.

Parameters

Parameter Type Description
UnfoldProperty(s) List of Unfold Property objects The Unfold property to update.

Default Value: If not specified, the current selection is used.

Options String Specify "DoPack" to unpack while updating.

Default Value: "DoPack"

Examples

Python Example

#
# This example demonstrates how to re-launch the
# unfolding of a grid using the Unfold feature
# 
a = Application
a.NewScene("", 0)
a.CreatePrim("Grid", "MeshSurface")
# Set up an Unfold property on the grid with a cutting line
a.UnfoldApply("grid")
a.UnfoldSetCut("grid.Unfold", "grid.edge[14,34,51,68,71,73,75]")
# Perform the initial unfolding and open the Texture Editor to see the results
a.UnfoldUpdate("grid.Unfold")
# Now modify the cutting line definition and recompute the unfolding
a.UnfoldAddToCut("grid.Unfold", "grid.edge[2,3]")
a.UnfoldUpdate("grid.Unfold")

See Also

UnfoldAddToCut UnfoldAdjustUpdate UnfoldApply UnfoldApplySel UnfoldClearCut UnfoldPackUpdate UnfoldRemoveFromCut UnfoldSelectCut UnfoldSetCut Unfold Property Editor reference