v7.5
Applies an Unfold Property to the specified object(s) and/or group(s).
oBoolean = UnfoldApply( [Object(s) and/or group(s)] ); |
Returns a Boolean reporting whether or not the command was successful.
| Parameter | Type | Description |
|---|---|---|
| Object(s) and/or group(s) | Collection of X3DObject and/or Group object(s) | Object(s) on which to
apply the Unfold Property. The
X3DObject must be of type
"polymsh".
Default Value: If not specified, the current selection is used. |
/*
This example demonstrates how to apply an Unfold property to a simple grid
*/
NewScene(null, false);
var oGrid = CreatePrim("Grid", "MeshSurface");
// Apply the Unfold property to the grid (no computation process are launched)
UnfoldApply(oGrid);
|
#
# This example demonstrates how to apply an Unfold property to a group
# consisting of a grid and a sphere
#
app = Application
app.NewScene("", False)
oGrid = app.CreatePrim("Grid", "MeshSurface")
app.CreatePrim("Sphere", "MeshSurface")
app.Selection.Add(oGrid) # add grid to selection for CreateGroup command
oGroup = app.CreateGroup()
# Apply the Unfold property to the Group (no computation process are launched)
app.UnfoldApply(oGroup)
|
UnfoldAddToCut UnfoldAdjustUpdate UnfoldApplySel UnfoldClearCut UnfoldPackUpdate UnfoldRemoveFromCut UnfoldSelectCut UnfoldSetCut UnfoldUpdate Unfold Property Editor reference