Creates a new object or light partition and adds the specified
objects.
Note: This command uses output
arguments. C# and some scripting languages (such as JScript,
PerlScript and Python) don't support arguments passed by reference
so you need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection which you can
use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand
method to call this command. ExecuteCommand packs the output
arguments into a C# System.Object containing an Array of the output arguments (see
Calling
Commands from C#).
SICreatePartition( [Target], [Name], [InputObjs], [Value] ); |
| Parameter | Type | Description |
|---|---|---|
| Target | String | Pass to assign to the partition
Default Value: Current pass |
| Name | String | Name of the new partition
Default Value: "Partition" |
| InputObjs | String | List of objects to add to
the partition
Default Value: Selected objects |
| Value | XSICollection containing a Group object | Returns the new partition |
'
' This example demonstrates how to create a partition with
' an object in it. It also shows how you can access partition
' information from a particular pass.
'
' Create a new scene
NewScene , false
' Create a cone to add to one of the partitions
Set oCone = GetPrim( "Cone", "MeshSurface" )
' Create a standard (default) pass
CreatePass , "PassMeBy", oPass
' Print partition info for default pass
getPartInfo oPass
' Now add an light partition to the pass with a light in it
SICreatePartition oPass, "Sweet_Sorrow", "Light", oLightPart
' Print new partition info
getPartInfo oPass
function getPartInfo( in_pass )
Application.LogMessage "Partitions for " & in_pass & ":"
Application.LogMessage "--------------------------------"
' Create an XSICollection with the partition info
set oParts = CreateObject( "XSI.Collection" )
oParts.SetAsText in_pass & ".Partitions.*"
For Each p In oParts
Application.LogMessage p
Next
end function
' Output of the above script:
'INFO : "Partitions for Passes.PassMeBy:"
'INFO : "--------------------------------"
'INFO : "Passes.PassMeBy.Background_Objects_Partition"
'INFO : "Passes.PassMeBy.Background_Lights_Partition"
'
'INFO : "Partitions for Passes.PassMeBy:"
'INFO : "--------------------------------"
'INFO : "Passes.PassMeBy.Background_Objects_Partition"
'INFO : "Passes.PassMeBy.Background_Lights_Partition"
'INFO : "Passes.PassMeBy.Sweet_Sorrow"
|
RenderPasses CreatePartition CreateLayer CreatePass GetCurrentPass SetCurrentPass DeleteCurrentPass SICreateLayer SICreateEmptyPartition