Allows the rigid bodies to use their animation as their initial states in the simulation.
GetRigidBodyInitStateFromAnim( [InputObjs] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of objects for which
we want to change the initial state.
Default Value: Current selection |
SetRigidBodyInitState CreateActiveRigidBody CreatePassiveRigidBody RemoveRigidBody AttachRigidBodies