Sets up the given objects as active objects to take part in a rigid body simulation.
CreateActiveRigidBody( [InputObjs] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of objects we want to
become active rigid bodies.
Default Value: Current selection |
SetRigidBodyInitState GetRigidBodyInitStateFromAnim CreatePassiveRigidBody RemoveRigidBody AttachRigidBodies