v6.0
Duplicates and mutes the specified animation layer and make the
duplicated layer the current animation layer.
Note: A value of 0 for the layer will be ignored because the base
animation cannot be removed with this command.
DuplicateAnimationLayer( [InputObjs], [Layer] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of objects.
Default Value: Currently selected objects |
Layer | Long | Animation layer to remove. Only layers greater than 0 can be
removed.
Default Value: Current animation layer (-1) |
' ' In this example, an FCurve is created on the XPos param ' of the sphere. Then, two keys are created (at frame 1, ' XPos = -2; at frame 30, XPos = 5). A layer is then added ' and duplicated. ' NewScene CreatePrim "Sphere", "NurbsSurface", "MySphere" ' Add a posx fcurve AddFCurve "MySphere.kine.local.posx" ' Add two keys, at frame 1 and 30 SaveKey "MySphere.kine.local.posx", 1, -2 SaveKey "MySphere.kine.local.posx", 30, 5 ' Create a new animation layer and make it current AddAnimationLayer ' Add layer key, at frame 1 and 30 SaveKey "MySphere.kine.local.posx", 1, 0 ' Duplicate animation layer DuplicateAnimationLayer ' Add layer key at frame 30 on new layer SaveKey "MySphere.kine.local.posx", 30, 3 ' Play the animation PlayForwardsFromStart |
SetCurrentAnimationLayer GetCurrentAnimationLayer GetNumberOfAnimationLayers AddAnimationLayer DeleteAnimationLayer DuplicateAnimationLayer RemoveAnimation RemoveAllAnimation SaveKey RemoveKey PrevKey FirstKey LastKey Parameter.AddFCurve