DuplicateAnimationLayer
 
 
 

DuplicateAnimationLayer

Introduced

v6.0

Description

Duplicates and mutes the specified animation layer and make the duplicated layer the current animation layer.

Note: A value of 0 for the layer will be ignored because the base animation cannot be removed with this command.

Scripting Syntax

DuplicateAnimationLayer( [InputObjs], [Layer] );

Parameters

Parameter Type Description
InputObjs String List of objects.

Default Value: Currently selected objects

Layer Long Animation layer to remove. Only layers greater than 0 can be removed.

Default Value: Current animation layer (-1)

Examples

VBScript Example

' 
' In this example, an FCurve is created on the XPos param
' of the sphere. Then, two keys are created (at frame 1,
' XPos = -2; at frame 30, XPos = 5). A layer is then added
' and duplicated.
'
NewScene
CreatePrim "Sphere", "NurbsSurface", "MySphere"
' Add a posx fcurve
AddFCurve "MySphere.kine.local.posx"
' Add two keys, at frame 1 and 30
SaveKey "MySphere.kine.local.posx", 1, -2 
SaveKey "MySphere.kine.local.posx", 30, 5 
' Create a new animation layer and make it current
AddAnimationLayer
' Add layer key, at frame 1 and 30
SaveKey "MySphere.kine.local.posx", 1, 0 
' Duplicate animation layer
DuplicateAnimationLayer
' Add layer key at frame 30 on new layer
SaveKey "MySphere.kine.local.posx", 30, 3 
' Play the animation
PlayForwardsFromStart

See Also

SetCurrentAnimationLayer GetCurrentAnimationLayer GetNumberOfAnimationLayers AddAnimationLayer DeleteAnimationLayer DuplicateAnimationLayer RemoveAnimation RemoveAllAnimation SaveKey RemoveKey PrevKey FirstKey LastKey Parameter.AddFCurve