AddAnimationLayer
 
 
 

AddAnimationLayer

Introduced

v6.0

Description

Creates a new animation layer above the current animation layer and makes it the current animation layer for the specified objects.

Scripting Syntax

AddAnimationLayer( [InputObjs], [Name], [MakeCurrent] );

Parameters

Parameter Type Description
InputObjs String List of objects.

Default Value: Currently selected objects

Name String Name for the new layer.
MakeCurrent Boolean Make the new layer the current animation layer

Default Value: True

Examples

VBScript Example

' 
' In this example, an FCurve is created on the XPos param
' of the sphere. Then, two keys are created (at frame 1,
' XPos = -2; at frame 30, XPos = 5). A layer is then added
' to adjust the end frame position. (frame 30, XPos = 8)
'
NewScene
CreatePrim "Sphere", "NurbsSurface", "MySphere"
' Add a posx fcurve
AddFCurve "MySphere.kine.local.posx"
' Add two keys, at frame 1 and 30
SaveKey "MySphere.kine.local.posx", 1, -2 
SaveKey "MySphere.kine.local.posx", 30, 5 
' Create a new animation layer and make it current
AddAnimationLayer
' Add two layer keys, at frame 1 and 30
SaveKey "MySphere.kine.local.posx", 1, 0 
SaveKey "MySphere.kine.local.posx", 30, 3 
' Set back to layer 0
SetCurrentAnimationLayer ,0
' Play the animation
PlayForwardsFromStart

See Also

SetCurrentAnimationLayer GetCurrentAnimationLayer GetNumberOfAnimationLayers DeleteAnimationLayer DuplicateAnimationLayer RemoveAnimation RemoveAllAnimation SaveKey RemoveKey PrevKey FirstKey LastKey Parameter.AddFCurve