Saves key frames on parameters at a given frame. When you invoke
this command on a parameter not already driven by an FCurve, a new
FCurve is automatically created.
The tolerance argument can be used to merge all keys within a
certain range. The range is defined as Frame - Tolerance and Frame
+ Tolerance. The merged key will inherit the constraints of the
nearest key within this range.
SaveKey( [InputObjs], [Time], [Value], [Tolerance], [Layer], [ModifiedOnly], [AutokeyScope] ); |
Parameter | Type | Description | ||||||||
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InputObjs | String | List of animatable parameters (for example
"cone*/kine.local.pos").
Default Value: If no
argument is specified, the current marking is used. |
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Time | Double | Frame at which to set the key.
Default Value: If no argument is specified, the current frame is used. |
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Value | Number | Key frame values.
Default Value: Parameter values at current frame. |
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Tolerance | Double | Frame tolerance
Default Value: Nearest 0.5 frame (-1)
|
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Layer | Integer | Animation layer to set keys on
Default Value: Current animation layer (-1) |
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ModifiedOnly | Boolean | If true keys will only be set for parameters that have been
modified at the current frame
Default Value: False |
||||||||
AutokeyScope | Integer | Specifies whether keys will be set on all parameters or only
those with existing fcurves or keys.
Default Value: All specified parameters (0)
|
' ' This example demonstrates how you can use the SaveKey command with ' or without marking parameters. This example saves position keys on ' the nulls using various techniques demonstrating the flexibility of ' this command. ' NewScene , false ' Specify the parameter to set, the frame at which to set it and the value to use GetPrim "Null", "null" SaveKey "null.kine.global.posx", 50, 3 SaveKey "null.kine.global.posy", 50, 3 SaveKey "null.kine.global.posz", 50, 3 ' Instead of a string identifying the null, we can also use the Null ' object's shortcut to the Parameter set n1 = GetPrim( "Null" ) SaveKey n1.posx, 50, 3 SaveKey n1.posy, 50, 3 SaveKey n1.posz, 50, 3 ' You can also mark the parameters instead of specifying them GetPrim "Null" SetMarking "kine.local.pos" SaveKey , 50, 3 ' This saves the same keys, but does not mark posx, posy, and posz ClearMarking GetPrim "Null" SaveKey "/kine.local.pos", 50, 3 ' You can also use the currently marked parameters at the current frame GetPrim "Null" SetMarking "kine.local.pos" Translate , 3, 3, 3 SetValue "PlayControl.Key", 50 SetValue "PlayControl.Current", 50 SaveKey |
# # This example demonstrates how you can use the SaveKey command to define an FCurve # on a parameter and then change its interpolation type to Linear (the default is # cubic Bezier -- see the FCurve object's documentation for more details). # from win32com.client import constants as c # Create scene Application.NewScene( "", 0 ) Application.GetPrim( "Null", "null" ) Application.CreatePrim( "Arc", "NurbsCurve" ) Application.SelectObj( "null", c.siSelectDefault, 1 ) Application.ApplyCns( "Path", "null", "arc" ) # Set some keys Application.SaveKey( "null.kine.pathcns.perc", 1, 0 ) Application.SaveKey( "null.kine.pathcns.perc", 30, 25 ) Application.SaveKey( "null.kine.pathcns.perc", 75, 85 ) Application.SaveKey( "null.kine.pathcns.perc", 100, 100 ) # Get the fcurve from a string path using the GetSource command col = Application.GetSource( "null.kine.pathcns.perc" ) fc = col(0) # Alternatively, you can use the Dictionary.GetObject method to # get the parameter object and then use its Source method pathperc = Application.Dictionary.GetObject( "null.kine.pathcns.perc" ) fc = pathperc.Source # Get the fcurve interpolation type Application.LogMessage( fc.Interpolation ) # Change the fcurve from cubic Bezier (3) to linear (2) and then # print the interpolation type again Application.SetCurveType( "null.kine.pathcns.perc", 2 ) Application.LogMessage( fc.Interpolation ) # Expected results: (siFCurveInterpolation: 1=constant; 2=linear; 3=bezier cubic) #INFO : 3 #INFO : 2 |
SaveKeyOnKeyable SaveKeyOnMarkedKeyable FCurve.SetKey FCurve.SetKeys AddFCurve RemoveAnimation RemoveAllAnimation RemoveKey PrevKey NextKey FirstKey LastKey FCurve Parameter.Source