Show in Contents
Add to Favorites
Home: Softimage User's Guide
Share
misss_lambert_gamma
Shader Reference
dgs_material
Shader Reference
>
mental ray > Material
Topics in this section
dgs_material
dielectric_material
Edge
Facade
Glow
Lume_Glow_Material_Lambertian
Lume_Metal_Material_Phong
Lume_Translucent_Material_Lambertian
Metal
mi_car_paint_phen
mi_car_paint_phen_x
mi_metallic_paint
mi_metallic_paint_x
mia_material
mia_material_x
mib_dielectric
mib_glossy_reflection
mib_glossy_reflection_phong_phen
mib_glossy_refraction
mib_glossy_refraction_phong_phen
mib_illum_blinn
mib_illum_cooktorr
mib_illum_hair
mib_illum_lambert
mib_illum_phong
mib_illum_ward
mib_illum_ward_deriv
mib_ray_marcher
mip_cameramap
mip_card_opacity
mip_matteshadow
mip_rayswitch
mip_rayswitch_advanced
mip_rayswitch_stage
misss_call_shader
misss_fast_shader
misss_fast_shader2
misss_fast_shader2_x
misss_fast_shader_x
misss_mia_skin2_surface_phen
misss_physical
misss_set_normal
misss_skin_specular
path_material
Stain
Translucency
WaterSurface
Wet