Category: mental ray > Materials
Shader Family: Surface Material
This shader is the multi-output version of the misss_fast_shader shader (refer to this shader for all parameter descriptions). This supports multi-channel rendering approaches where compositing is performed in external packages.
The misss_fast_shader_x shader has multiple outputs. Most of the outputs follow the pattern of xxx_result, xxx_raw and xxx_level. The "result" is the final combined contribution. It is the main, blended output, also known as the "beauty" pass and is identical to the single output of misss_fast_shader. "raw" is the unscaled contribution, and "level" is the scaling. The "level" is often related to an input parameter (or combinations thereof), and has been modified to abide by the energy conservation feature of this material. Unless otherwise noted, xxx_result = xxx_raw * xxx_level.