misss_physical

 
 
 

Category: mental ray > Materials

Shader Family: Surface Material

Output: Color

The misss_physical shader simulates subsurface scattering in a physically correct way. The shader need to be connected both in the surface and photon input ports of the Material node. For your convenience, the misss_physical_phen material phenomenon provides the exact same parameters and it already has the appropriate internal shader connections (refer to this phenomenon for all parameter descriptions).