Category: mental ray > Materials
Shader Family: Surface Material
Multiple Outputs: Color and Vector
This shader is used to facilitate the rendering of metallic paint. You can use it to define the pigmentation layer and the metallic flakes, but not the clearcoat reflections. This shader is the multi-output version of the mi_metallic_paint shader (refer to this shader for all parameter descriptions).
The mi_metallic_paint_x shader has multiple outputs. Most of the outputs follow the pattern of xxx_result, xxx_raw and xxx_level. The "result" is the final contribution, "raw" is the unscaled contribution, and "level" is the scaling. The "level" is often related to an input parameter (or combinations thereof). Unless otherwise noted, xxx_result = xxx_raw * xxx_level.