Returns a PassCollection containing the Pass objects associated with the scene.
// get accessor PassCollection rtn = Scene.Passes; |
' ' This example demonstrates how to create and access scene passes ' NewScene , false ' First create some extra passes CreatePass , "TestPass1" CreatePass , "TestPass2" set oPasses = ActiveProject.ActiveScene.Passes for each oPass in oPasses LogMessage oPass next ' Expected result: 'INFO : Passes.Default_Pass 'INFO : Passes.TestPass1 'INFO : Passes.TestPass2 |