Returns the currently active Render Pass object. A render pass creates a picture layer of a scene that can be composited with any other pass(es) to create a complete image. Passes also allow you to quickly re-render a single layer without re-rendering the entire scene.
// get accessor Pass rtn = Scene.ActivePass; |
# # This example demonstrates how to get the current pass # Application.NewScene( "", 0 ) oCurrentPass = Application.ActiveProject.ActiveScene.ActivePass Application.LogMessage( oCurrentPass ) # Expected result: #INFO : Passes.Default_Pass |