Object Hierarchy | Related C++ Class: Point
Point
v1.5
A Point is a generic object used to access a Vertex (PolygonMesh)
or a ControlPoint (NurbsSurfaceMesh or NurbsCurveList).
Having a generic object allows you to write code to traverse an object's geometry without resorting to
special case handling for specific geometry types.
Tip: To work with the more specific geometry types, you can use the Point.SubComponent
property which returns a SubComponent object. The SubComponent allows you to access the
VertexCollection and ControlPointCollection via the
SubComponent.ComponentCollection property.
Application | Categories | FullName | Help |
Index | Name | NestedObjects | Normal |
Origin | OriginPath | Parent | Position |
Samples | SubComponent | Type | |
set oRoot = application.activeproject.activescene.root set oObj = oRoot.addgeometry( "Cube", "MeshSurface" ) set oGeometry = oObj.activeprimitive.geometry set oPoint = oGeometry.Points(0) |