v6.0
Creates a Character Key Set on the parent model of the selected object, or the
scene root if the selected object has no parent, and populates it with all the
keyable parameters found for each object in the selection. If a character key
set already exists on the model, a new one is created and the existing one is
not modified.
A single new character key set per model is created. Therefore, if the current
selected includes multiple objects sharing a model, all of their keyable parameters
will be added to a single new character key set under that model. If parameters
are marked, only these parameters will be added to the character key set.
oReturn = CreateCharacterKeySet( [InputObjs], [Name] ); |
Returns an XSICollection of the newly created properties.
Parameter | Type | Description |
---|---|---|
InputObjs | Object names | The object(s) used to populate the character key set |
Name | String | Name for the new property set |
AddProxyParamToCharacterKeySet CreateCharacterKeySet CreateSubCharacterKeySet DeleteCurrentCharacterKeySet GetAllCharacterKeySets GetCurrentCharacterKeySet InspectCurrentCharacterKeySet OpenAnimationEditorOnCurrentCharacterKeySet RemoveKeyOnCharacterKeySet SaveKeyOnCharacterKeySet SetCurrentCharacterKeySet