v6.0
Creates a Sub-Character Key Set for a given Character Key Set or Sub-Character Key Set.
This new is populated with the parameters from the selection list, using the same
rules as the CreateCharacterKeySet command.
Sub-character key sets are used to create hierarchical animation. When a character
or sub-character key set is keyframed, all of the sub-character key sets it contains
are also keyframed.
oReturn = CreateSubCharacterKeySet( [CharacterKeySet], [InputObjs], [Name] ); |
Returns an XSICollection of the newly created properties.
Parameter | Type | Description |
---|---|---|
CharacterKeySet | Object name |
The parent character, or sub-character key set Default Value: The current character key set, as selected in the Animation Panel |
InputObjs | Object names |
The object(s) used to populate the character key set Default Value: Current selection |
Name | String | Name for the new property set |