Behaviors are special items that can be applied to objects in the scene to increase interactivity or show motion and function.
The Behavior menu and the Behavior interface are available to create, edit and link Behaviors together. Many of the controls
for Behaviors are accessed through right-clicking (RMB) on the icon of each Behavior.
Open the Behaviors interface
- Press B to show the Behaviors interface.
- Or, from the menu, select .
Create a Behavior
- Click the arrow beside the button and select the behavior type you wish to create.
Note
For Turntables, Keyframe Animations, and 3D Triggers, if an object in the scene is currently selected when the new behavior
is created, these objects will automatically be used by the behavior for its action.
Organize behaviors
Behaviors can be renamed or have images set for their icons to aid in organizing them.
- To rename a behavior, right-click (RMB) on the icon of the Behavior, and select from the context menu.
Type a new name for the behavior directly under the icon.
- To set an image as the icon of a behavior, right-click (RMB) on the icon of the Behavior, and select from the context menu.
The current view will be used for the icon of the behavior, and the type of behavior is indicated by a small icon in the lower
right corner.
Associate objects with a Behavior
Behaviors can be created independent of other objects in the scene. Behaviors must have objects “associated” with them to
have any effect on the scene. The objects can be geometry, shots, alternatives, slides, environments, or other behaviors.
The type of behavior will dictate the limits.
Select the object in the scene you wish to associate with the Behavior, then do one of the following:
- Right-click (RMB) on the icon of the Behavior, and select from the context menu.
- In the Properties window for the Behavior (if available), click the button, and select from the context menu.
Note
If an object is already associated with another Behavior and cannot be associated with more than one (Animations), a warning
will pop up describing the situation.
Check the animation applied to that object already, as pressing will remove any keyframes or associations already made.
Remove objects from a Behavior
Select the object in the scene you wish to remove from the Behavior, then:
- Right-click (RMB) on the icon of the Behavior, and select from the context menu.
- In the Properties window for the Behavior (if available), click the button, and select from the context menu.
Select objects associated with a Behavior
- Right-click (RMB) on the icon of the Behavior, and select from the context menu.
Note
If some or all of the associated objects are hidden in the scene, the Heads-Up Display will show a message stating that hidden
items are selected. To avoid this situation, instead select from the context menu.
- In the Properties window for the Behavior (if available), click the button, and select from the context menu.
Delete a Behavior
- Right-click (RMB) on the icon of the Behavior, and select from the context menu.