Detailed Description
Definition at line 22 of file interface.h.
#include <interface.h>
List of all
members.
Member Enumeration Documentation
Member Function Documentation
void ShowNewPaintLayerDialog |
( |
void |
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) |
|
Activates the given system in the
Layer UI window.
- Parameters:
-
[in] |
eType |
The layer system to activate. |
bool RestorePreviousBrush |
( |
void |
|
) |
|
Restores the current brush to the previous one.
Loads scene data.
This method loads a file from disk the same way the File Menu
> Open command does. Note that this method differs from
Scene::Load
in that it automatically adds filename to the list of recent files,
and updates other UI elements, whereas Scene::Load
does not.
- Parameters:
-
[in] |
filename |
path to the file on disk, by default this can be a .obj, .mud
or .fbx file. |
[in] |
cData |
The load options. Note if m_bMerge is true, the contents of the
file are merged into the current scene. Otherwise they are added to
a new scene. |
void ShowProperties |
( |
Node * |
pNode, |
|
|
bool |
bFloating |
|
) |
|
const |
Open a new properties dialog for the given node.
- Parameters:
-
[in] |
pNode |
Address of the node whose parameters should be shown. |
[in] |
bFloating |
Declares if the properties shoulod be in a floating panel or in
the docked Properties pane |
Creates a new scene.
If the current scene has been modified since it was opened, the
user will be prompted to save it before it is replaced by the new
scene. If the user chooses to cancel, this will return false.
Otherwise this method will return true.
The documentation for this class was generated from the following
file: