This reference page is linked to from the following overview topics: Mudbox Scenes, Scene Graph, Transformations and Coordinate Space Conversions, Subdivision.
Represents a 3d object in the scene.
Definition at line 35 of file geometry.h.
#include <geometry.h>
Public Types |
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enum | MatchMode { matchByVertexID, matchByUV, matchByVertexPosition } |
Public Member Functions |
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virtual unsigned int | LevelCount (void) const |
Returns the number of the subdivision levels
in the object. |
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virtual SubdivisionLevel * | LowestLevel (void) const |
Returns a pointer to the lowest subdivision
level (the one with the fewest faces). |
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virtual SubdivisionLevel * | HighestLevel (void) const |
Returns a pointer to the highest subdivision
level (the one with the most faces). |
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virtual SubdivisionLevel * | Level (unsigned int iIndex) const |
Returns a subdivision level by index.
Returns NULL if index is out-of-range. |
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virtual void | AddLevel (SubdivisionLevel *pLevel, bool bFirst=false) |
Adds a subdivision level to the object.
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virtual bool | RemoveHighestLevel () |
Removes the highest subdivision level from
this geometry and deletes it. |
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virtual SubdivisionLevel * | ActiveLevel (void) const |
Returns the active subdivision level. The
active subdivision level is the level that. |
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virtual bool | ChangeActiveLevel (const SubdivisionLevel *pNewLevel) |
Changes the active subdivision level. For
example, to step up levels, you can do this: |
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virtual unsigned int | LayerCount () const |
Returns the number of sculpt layers in this
geometry. |
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virtual LayerMeshData * | LayerData (const QString &sLayerName) const |
Convenience method to return a pointer to
the layer delta/mask data for the specified layer. |
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virtual LayerMeshData * | LayerData (unsigned int iLayer, const SubdivisionLevel *pLevel) const |
Returns a pointer to the layer delta/mask
data for the specified layer. |
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virtual mudbox::Material * | Material (void) const |
Returns the material associated with this
geometry. |
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virtual void | SetMaterial (mudbox::Material *pMaterial) |
Sets the material associated with this
geometry. |
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virtual mudbox::Material * | MaterialOverride (void) const |
Returns the material override associated
with this geometry. |
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virtual void | SetMaterialOverride (mudbox::Material *pMaterialOverride) |
Sets the override material. If set to NULL
then normal material. |
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virtual void | SetActiveLevel (SubdivisionLevel *pNewActiveLevel) |
Obsolete. Do not use this method. Use
ChangeActiveLevel instead. |
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virtual int | GeometryID (void) const |
Returns the geometry ID. Geometry ID is used to
make the operations that contain deleting and undo deleting
geometry correct. |
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virtual void | ImportUVs (const Geometry *pSource, MatchMode eMode=matchByVertexID, float fTolerance=0.001f) |
Imports a UV set from pSource to this
Geometry. Note this
method fails if the active level of this geometry. |
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Public Attributes |
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aptr< SubdivisionLevel > | m_pActiveLevel |
This variable contains the address of the
active level. |
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Protected Member Functions |
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Geometry (void) | |
Constructor. Do not use this directly; use
CreateInstance() instead. |
enum MatchMode |
matchByVertexID |
Match vertices by their vertex IDs. |
matchByUV |
Match vertices by using their UV coordinates. |
matchByVertexPosition |
Match vertices by their position in world space. |
Definition at line 55 of file geometry.h.
Geometry | ( | void | ) | [protected] |
Constructor. Do not use this directly; use CreateInstance() instead.
virtual unsigned int LevelCount | ( | void | ) | const [virtual] |
Returns the number of the subdivision levels in the object.
virtual SubdivisionLevel* LowestLevel | ( | void | ) | const [virtual] |
Returns a pointer to the lowest subdivision level (the one with the fewest faces).
virtual SubdivisionLevel* HighestLevel | ( | void | ) | const [virtual] |
Returns a pointer to the highest subdivision level (the one with the most faces).
virtual SubdivisionLevel* Level | ( | unsigned int | iIndex | ) | const [virtual] |
Returns a subdivision level by index. Returns NULL if index is out-of-range.
[in] | iIndex | Index of the subdivision level to be returned |
virtual void AddLevel | ( | SubdivisionLevel * | pLevel, |
bool | bFirst =
false |
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) | [virtual] |
Adds a subdivision level to the object.
[in] | pLevel | The subdivision level. |
[in] | bFirst | true to add as the first level. (if there are no levels, this parameter is ignored) |
virtual bool RemoveHighestLevel | ( | ) | [virtual] |
Removes the highest subdivision level from this geometry and deletes it.
Note that the active level cannot be removed. Returns true on success, false otherwise.
virtual SubdivisionLevel* ActiveLevel | ( | void | ) | const [virtual] |
Returns the active subdivision level. The active subdivision level is the level that.
is shown in the 3d viewport in Mudbox, and is the only level that is sculptable/paintable. Only one subdivision level is active at any time.
virtual bool ChangeActiveLevel | ( | const SubdivisionLevel * | pNewLevel | ) | [virtual] |
Changes the active subdivision level. For example, to step up levels, you can do this:
pGeometry->ChangeActiveLevel( pGeometry->ActiveLevel()->NextLevel() ); Assuming you are not already on the highest level. This is equivalent to pressing Page Up in the Mudbox UI to step up to the next subdivision level. Returns true on success, false otherwise.
[in] | pNewLevel | A pointer to the subdivision level to be made active. |
virtual unsigned int LayerCount | ( | ) | const [virtual] |
Returns the number of sculpt layers in this geometry.
virtual LayerMeshData* LayerData | ( | const QString & | sLayerName | ) | const [virtual] |
Convenience method to return a pointer to the layer delta/mask data for the specified layer.
Returns NULL if there is no layer with the given name.
[in] | sLayerName | The layer name |
virtual LayerMeshData* LayerData | ( | unsigned int | iLayer, |
const SubdivisionLevel * | pLevel | ||
) | const [virtual] |
Returns a pointer to the layer delta/mask data for the specified layer.
Returns NULL if there is no layer data for the given subdivision level or if the layer index is out of range.
[in] | iLayer | Index to a sculpt layer. |
[in] | pLevel | Pointer to the subdivision level for the layer data. |
virtual mudbox::Material* Material | ( | void | ) | const [virtual] |
Returns the material associated with this geometry.
virtual void SetMaterial | ( | mudbox::Material * | pMaterial | ) | [virtual] |
Sets the material associated with this geometry.
virtual mudbox::Material* MaterialOverride | ( | void | ) | const [virtual] |
Returns the material override associated with this geometry.
The override material is to be used as a temporary material in place of the normal material. Usage is typically as a highlight
virtual void SetMaterialOverride | ( | mudbox::Material * | pMaterialOverride | ) | [virtual] |
Sets the override material. If set to NULL then normal material.
is used for rendering. If set then this material is used instead. used for temporary switching of materials.
virtual void SetActiveLevel | ( | SubdivisionLevel * | pNewActiveLevel | ) | [virtual] |
Obsolete. Do not use this method. Use ChangeActiveLevel instead.
virtual int GeometryID | ( | void | ) | const [virtual] |
Returns the geometry ID. Geometry ID is used to make the operations that contain deleting and undo deleting geometry correct.
virtual void ImportUVs | ( | const Geometry * | pSource, |
MatchMode | eMode =
matchByVertexID , |
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float | fTolerance =
0.001f |
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) | [virtual] |
Imports a UV set from pSource to this Geometry. Note this method fails if the active level of this geometry.
is not equal to level 0.
[in] | pSource | The source geometry to copy the UV set from |
[in] | eMode | The matching mode that will be used. Only matchByVertexID, and matchByVertexPosition are valid for this method. |
[in] | fTolerance | The tolerance when matching by vertex position |
This variable contains the address of the active level.
Plugins can use this attribute to catch level change events by connecting their own attribute of the same type.
Definition at line 221 of file geometry.h.