This reference page is linked to from the following overview topics: FBPose - Poses.
Used to work with character poses.
This class exposes the object used to store the pose of objects.
Definition at line 179 of file fbcharacterpose.h.
#include <fbcharacterpose.h>
Public Member Functions |
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FBCharacterPose (char *pName, HIObject pObject=NULL) | |
Public constructor. |
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void | ClearPose () |
Clear all the data of the pose. |
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void | ClearCharacterPose () |
Clear only the pose of the character (omit
the extensions). |
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void | ClearCharacterExtensionsPose () |
Clear only the pose of the character
extensions (omit the character). |
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void | CopyPose (FBCharacter &pCharacter) |
Copy the pose of a character and its
extensions. |
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void | CopyPoseCharacter (FBCharacter &pCharacter) |
Copy the pose of only the character (omit
the extensions). |
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void | CopyPoseCharacterExtensions (FBCharacter &pCharacter) |
Copy the pose of only the character
extensions (omit the character). |
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void | CopyPoseCharacterExtension (FBCharacterExtension &pCharacterExtension) |
Copy the pose of a single character
extension. |
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void | PastePose (FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) |
Paste the pose of a character and its
extensions. |
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void | PastePoseCharacter (FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) |
Paste the pose of only the character (omit
the extensions). |
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void | PastePoseCharacterExtensions (FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) |
Paste the pose of only the character
extensions (omit the character). |
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void | PastePoseCharacterExtension (FBCharacterExtension &pCharacterExtension, FBCharacterPoseOptions &pCharacterPoseOptions) |
Paste the pose of a single character
extension. |
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bool | IsCharacterPoseStored () |
Is the pose of the character stored in the
pose? |
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bool | IsCharacterExtensionPoseStored (const char *pCharacterExtensionName) |
Is the pose of the character extension
stored in the pose? |
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void | CopyFrom (FBCharacterPose &pFromPose) |
Copy everything from a given object.
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void | CopyPoseDataFrom (FBCharacterPose &pFromPose) |
Copy all the pose data from a given pose.
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void | CopyPoseCharacterFrom (FBCharacterPose &pFromPose) |
Copy the pose data of only the character
from a given pose. |
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void | CopyPoseCharacterExtensionsFrom (FBCharacterPose &pFromPose) |
Copy the pose data of only the character
extensions from a given pose. |
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int | GetCharacterExtensionPoseCount () |
Get the number of character extension stored
in the pose. |
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FBObjectPose * | GetCharacterExtensionPoseAt (int pIndex) |
Get the pose of a character extension.
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FBObjectPose * | GetCharacterExtensionPose (const char *pCharacterExtensionName) |
Get the pose of a character extension.
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FBObjectPose * | GetOrCreateCharacterExtensionPose (const char *pCharacterExtensionName) |
Get the pose of a character extension and
create it if necessary. |
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void | RemoveCharacterExtensionPoseAt (int pIndex) |
Remove the pose of a character extension.
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void | RemoveCharacterExtensionPose (const char *pCharacterExtensionName) |
Remove the pose of a character extension.
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FBString | GetCharacterExtensionNameFromPose (FBObjectPose &pCharacterExtensionPose) |
Get the name of the character extension for
the specified pose. |
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void | GetMirrorPlaneEquation (FBVector4< double > &pMirrorPlaneEquation, FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) |
Get the mirror plane equation that would be
used to mirror according to the CharacterPoseOptions. |
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void | GetMirrorPlaneEquation (FBMatrix &pMirrorPlaneEquation, FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions) |
Get the mirror plane equation that would be
used to mirror according to the CharacterPoseOptions. |
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int | GetExtraBoneCount () |
Get the number of extra bones contained in
the character pose. |
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FBModel * | GetExtraBoneModelAt (int pIndex) |
Get the extra bone model at the specified
index. |
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void | GetExtraBoneTransformOffset (FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, int pIndex) |
Get the extra bone transformation offset.
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void | GetExtraBoneTransform (FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, int pIndex) |
Get the extra bone transformation. |
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void | GetExtraBoneParentRotationOffset (FBRVector &pR, int pIndex) |
Get the extra bone transformation offset.
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void | ApplyPoseCandidate () |
After setting the candidate on the skeleton
node, calling this function will allow subsequent call to get the
TRS value of a skeleton node to return the candidate value.
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FBCharacterPose | ( | char * | pName, |
HIObject | pObject =
NULL |
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) |
Public constructor.
This constructor is used to create a new object.
pName | Object name. |
pObject | For internal use only. |
void ClearPose | ( | ) |
Clear all the data of the pose.
void ClearCharacterPose | ( | ) |
Clear only the pose of the character (omit the extensions).
void ClearCharacterExtensionsPose | ( | ) |
Clear only the pose of the character extensions (omit the character).
void CopyPose | ( | FBCharacter & | pCharacter | ) |
Copy the pose of a character and its extensions.
pCharacter | Character to copy the pose from. |
void CopyPoseCharacter | ( | FBCharacter & | pCharacter | ) |
Copy the pose of only the character (omit the extensions).
pCharacter | Character to copy the pose from. |
void CopyPoseCharacterExtensions | ( | FBCharacter & | pCharacter | ) |
Copy the pose of only the character extensions (omit the character).
pCharacter | Character to copy the pose of the extensions from. |
void CopyPoseCharacterExtension | ( | FBCharacterExtension & | pCharacterExtension | ) |
Copy the pose of a single character extension.
pCharacterExtension | Character extension to copy the pose from. |
void PastePose | ( | FBCharacter & | pCharacter, |
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Paste the pose of a character and its extensions.
pCharacter | Character to paste the pose to. |
pCharacterPoseOptions | Options used to specify how to paste. |
void PastePoseCharacter | ( | FBCharacter & | pCharacter, |
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Paste the pose of only the character (omit the extensions).
pCharacter | Character to paste the pose to. |
pCharacterPoseOptions | Options used to specify how to paste. |
void PastePoseCharacterExtensions | ( | FBCharacter & | pCharacter, |
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Paste the pose of only the character extensions (omit the character).
pCharacter | Character to paste the pose of the extensions to. |
pCharacterPoseOptions | Options used to specify how to paste. |
void PastePoseCharacterExtension | ( | FBCharacterExtension & | pCharacterExtension, |
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Paste the pose of a single character extension.
pCharacterExtension | Character extension to paste the pose to. |
pCharacterPoseOptions | Options used to specify how to paste. |
bool IsCharacterPoseStored | ( | ) |
Is the pose of the character stored in the pose?
bool IsCharacterExtensionPoseStored | ( | const char * | pCharacterExtensionName | ) |
Is the pose of the character extension stored in the pose?
pCharacterExtensionName | Name of the character extension. |
void CopyFrom | ( | FBCharacterPose & | pFromPose | ) |
Copy everything from a given object.
pFromPose | Pose from which to copy. |
void CopyPoseDataFrom | ( | FBCharacterPose & | pFromPose | ) |
Copy all the pose data from a given pose.
pFromPose | Pose from which to copy the data. |
void CopyPoseCharacterFrom | ( | FBCharacterPose & | pFromPose | ) |
Copy the pose data of only the character from a given pose.
pFromPose | Pose from which to copy the data. |
void CopyPoseCharacterExtensionsFrom | ( | FBCharacterPose & | pFromPose | ) |
Copy the pose data of only the character extensions from a given pose.
pFromPose | Pose from which to copy the data. |
int GetCharacterExtensionPoseCount | ( | ) |
Get the number of character extension stored in the pose.
FBObjectPose* GetCharacterExtensionPoseAt | ( | int | pIndex | ) |
Get the pose of a character extension.
pIndex | Index of the character extension pose to get. |
FBObjectPose* GetCharacterExtensionPose | ( | const char * | pCharacterExtensionName | ) |
Get the pose of a character extension.
pCharacterExtensionName | Name of the character extension pose to get (It is the label name of the character extension). |
FBObjectPose* GetOrCreateCharacterExtensionPose | ( | const char * | pCharacterExtensionName | ) |
Get the pose of a character extension and create it if necessary.
pCharacterExtensionName | Name of the character extension pose to get (It is the label name of the character extension). |
void RemoveCharacterExtensionPoseAt | ( | int | pIndex | ) |
Remove the pose of a character extension.
pIndex | Index of the character extension pose to remove. |
void RemoveCharacterExtensionPose | ( | const char * | pCharacterExtensionName | ) |
Remove the pose of a character extension.
pCharacterExtensionName | Name of the character extension pose to remove (It is the label name of the character extension). |
FBString GetCharacterExtensionNameFromPose | ( | FBObjectPose & | pCharacterExtensionPose | ) |
Get the name of the character extension for the specified pose.
pCharacterExtensionPose | Pose of a character extension to check its name. |
void GetMirrorPlaneEquation | ( | FBVector4< double > & | pMirrorPlaneEquation, |
FBCharacter & | pCharacter, | ||
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.
pMirrorPlaneEquation | Out: Mirror plane equation. |
pCharacter | Character to receive the pose. |
pCharacterPoseOptions | Options used to paste the pose. |
void GetMirrorPlaneEquation | ( | FBMatrix & | pMirrorPlaneEquation, |
FBCharacter & | pCharacter, | ||
FBCharacterPoseOptions & | pCharacterPoseOptions | ||
) |
Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.
pMirrorPlaneEquation | Out: Mirror plane equation. |
pCharacter | Character to receive the pose. |
pCharacterPoseOptions | Options used to paste the pose. |
int GetExtraBoneCount | ( | ) |
Get the number of extra bones contained in the character pose.
FBModel* GetExtraBoneModelAt | ( | int | pIndex | ) |
Get the extra bone model at the specified index.
pIndex | Index of the extra bone to get. |
void GetExtraBoneTransformOffset | ( | FBVector3d & | pT, |
FBVector3d & | pR, | ||
FBVector3d & | pS, | ||
int | pIndex | ||
) |
Get the extra bone transformation offset.
pT | A vector that will contains the translation offset value on return. |
pR | A vector that will contains the rotation offset value on return. |
pS | A vector that will contains the scale offset value on return. |
pIndex | Index of the extra bone to get. |
void GetExtraBoneTransform | ( | FBVector3d & | pT, |
FBVector3d & | pR, | ||
FBVector3d & | pS, | ||
int | pIndex | ||
) |
Get the extra bone transformation.
pT | A vector that will contains the translation value on return. |
pR | A vector that will contains the rotation value on return. |
pS | A vector that will contains the scale value on return. |
pIndex | Index of the extra bone to get. |
void GetExtraBoneParentRotationOffset | ( | FBRVector & | pR, |
int | pIndex | ||
) |
Get the extra bone transformation offset.
pR | A vector that will contains the parent rotation offset value on return. |
pIndex | Index of the extra bone to get. |
void ApplyPoseCandidate | ( | ) |
After setting the candidate on the skeleton node, calling this function will allow subsequent call to get the TRS value of a skeleton node to return the candidate value.