This reference page is linked to from the following overview topics: FBPose - Poses.
FBObjectPose class.
This class exposes the object used to store the pose of objects.
Definition at line 192 of file fbobjectpose.h.
#include <fbobjectpose.h>
Public Member Functions |
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FBObjectPose (char *pName, HIObject pObject=NULL) | |
Public constructor. |
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void | ClearPose () |
Clear all the data of the pose. |
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bool | IsPropertyPoseable (FBProperty &pProperty) |
Is the property poseable? |
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void | CopyObjectPose (const char *pObjectName, FBComponent &pObject) |
Copy the pose of all the properties of an
object. |
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void | CopyPropertyPose (const char *pObjectName, FBProperty &pProperty) |
Copy the pose of a property of an object.
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void | PasteObjectPose (const char *pObjectName, FBComponent &pObject) |
Paste the pose of all the properties of an
object. |
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void | PastePropertyPose (const char *pObjectName, FBProperty &pProperty) |
Paste the pose of a property of an object.
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void | SetPropertyValue (const char *pObjectName, const char *pPropertyName, double *pValue, int pSize) |
Set the value of a property in the pose.
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void | GetPropertyValue (double *pValue, int pSize, const char *pObjectName, const char *pPropertyName) |
Get the value of a property stored in the
pose. |
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bool | IsPropertyStored (const char *pObjectName, const char *pPropertyName) |
Is the property stored in the pose? |
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void | CopyTransform (const char *pObjectName, FBComponent &pObject, FBObjectPoseOptions &pObjectPoseOptions) |
Copy the transform of an object. |
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void | PasteTransform (const char *pObjectName, FBComponent &pObject, FBObjectPoseOptions &pObjectPoseOptions, HFBEvaluateInfo pEvaluateInfo=NULL) |
Paste the transform of an object. |
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void | SetTransform (FBTVector &pT, FBMatrix &pRM, FBMatrix &pSM, const char *pObjectName, FBPoseTransformType pPoseTransformType) |
Set the transform of an object in the pose.
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bool | GetTransform (FBTVector &pT, FBMatrix &pRM, FBMatrix &pSM, const char *pObjectName, FBPoseTransformType pPoseTransformType) |
Get the transform of an object in the pose.
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bool | IsTransformStored (const char *pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Is the transform of this object stored in
the specified TransformType? |
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void | MultTransformAllObjects (FBMatrix &pGX, FBModelTransformationMatrix pTransformAttribute, FBPoseTransformType pPoseTransformType) |
Multiply the transform of all objects in the
pose. |
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void | MultTransform (const char *pObjectName, FBMatrix &pGX, FBModelTransformationMatrix pTransformAttribute, FBPoseTransformType pPoseTransformType) |
Multiply the transform of an objects in the
pose. |
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void | MirrorPoseAllObjects (FBObjectPoseMirrorOptions &pObjectPoseMirrorOptions) |
Mirror the transform of all objects in the
pose. |
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void | MirrorPose (const char *pObjectName, FBObjectPoseMirrorOptions &pObjectPoseMirrorOptions) |
Mirror the transform of an object in the
pose. |
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void | RemoveStanceOffsetAllObjects (FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Remove the StanceOffset from all the objects
in the pose. |
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void | RemoveStanceOffset (const char *pObjectName, FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Remove the StanceOffset from an object in
the pose. |
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void | AddStanceOffsetAllObjects (FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Add the StanceOffset to all the objects in
the pose. |
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void | AddStanceOffset (const char *pObjectName, FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Add the StanceOffset to an object in the
pose. |
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void | CopyFrom (FBObjectPose &pFromPose) |
Copy everything from a given object.
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void | CopyPoseDataFrom (FBObjectPose &pFromPose) |
Copy all the pose data from a given pose.
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void | CopyPoseAllObjectsTransformFrom (FBObjectPose &pFromPose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Copy all the transforms from a given pose.
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void | CopyPoseTransformFrom (FBObjectPose &pFromPose, const char *pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Copy the transforms of an object from a
given pose. |
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Static Public Member Functions |
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static void | MirrorRetargetPoseAllObjects (FBObjectPose &pDstPose, FBObjectPose &pSrcPose, FBObjectPose &pDstStancePose, FBObjectPose &pSrcStancePose, FBVector4< double > &pMirrorPlaneEquation) |
Mirror the transform of all objects in the
SrcPose and retarget the result on the DstPose. |
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static void | MirrorRetargetPose (FBObjectPose &pDstPose, FBObjectPose &pSrcPose, FBObjectPose &pDstStancePose, FBObjectPose &pSrcStancePose, FBVector4< double > &pMirrorPlaneEquation, const char *pDstObjectName, const char *pSrcObjectName) |
Mirror the transform of an object in the
SrcPose and retarget the result on the DstPose. |
FBObjectPose | ( | char * | pName, |
HIObject | pObject =
NULL |
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) |
Public constructor.
This constructor is used to create a new object.
pName | Object name. If pObject is not NULL, pName will be ignored. |
pObject | For internal use only. |
void ClearPose | ( | ) |
Clear all the data of the pose.
bool IsPropertyPoseable | ( | FBProperty & | pProperty | ) |
Is the property poseable?
True
if the value of this property can be stored
in the pose.void CopyObjectPose | ( | const char * | pObjectName, |
FBComponent & | pObject | ||
) |
Copy the pose of all the properties of an object.
pObjectName | Name of the object to store in the pose. |
pObject | Object from which we'll read all the property values to store in the pose. |
void CopyPropertyPose | ( | const char * | pObjectName, |
FBProperty & | pProperty | ||
) |
Copy the pose of a property of an object.
pObjectName | Name of the object to store in the pose. |
pProperty | Property from which we'll read the value to store in the pose. |
void PasteObjectPose | ( | const char * | pObjectName, |
FBComponent & | pObject | ||
) |
Paste the pose of all the properties of an object.
pObjectName | Name of the object stored in the pose. |
pObject | Object which will receive the values stored in the pose. |
void PastePropertyPose | ( | const char * | pObjectName, |
FBProperty & | pProperty | ||
) |
Paste the pose of a property of an object.
pObjectName | Name of the object stored in the pose. |
pProperty | Property which will receive the value stored in the pose. |
void SetPropertyValue | ( | const char * | pObjectName, |
const char * | pPropertyName, | ||
double * | pValue, | ||
int | pSize | ||
) |
Set the value of a property in the pose.
pValue | Value to set. |
pSize | Number of elements in pValue. |
pObjectName | Name of the object to set the value. |
pPropertyName | Name of the property to set the value. |
void GetPropertyValue | ( | double * | pValue, |
int | pSize, | ||
const char * | pObjectName, | ||
const char * | pPropertyName | ||
) |
Get the value of a property stored in the pose.
pValue | Value to get. |
pSize | Number of elements in pValue. |
pObjectName | Name of the object to get the value. |
pPropertyName | Name of the property to get the value. |
bool IsPropertyStored | ( | const char * | pObjectName, |
const char * | pPropertyName | ||
) |
Is the property stored in the pose?
pObjectName | Name of the object. |
pPropertyName | Name of the property. |
True
if the property is stored in the pose.void CopyTransform | ( | const char * | pObjectName, |
FBComponent & | pObject, | ||
FBObjectPoseOptions & | pObjectPoseOptions | ||
) |
Copy the transform of an object.
pObjectName | Name of the object to store in the pose. |
pObject | Object from which we'll evaluate the transform values to store in the pose. |
pObjectPoseOptions | PoseOptions used to specify the transform of the reference object (Default: Identity). |
void PasteTransform | ( | const char * | pObjectName, |
FBComponent & | pObject, | ||
FBObjectPoseOptions & | pObjectPoseOptions, | ||
HFBEvaluateInfo | pEvaluateInfo =
NULL |
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) |
Paste the transform of an object.
pObjectName | Name of the object stored in the pose. |
pObject | Object which will receive the transform values stored in the pose. |
pObjectPoseOptions | PoseOptions used to specify the transform of the reference object, the TransformType and TransformAttributes to paste. |
pEvaluateInfo | Information concerning the evaluation of the animation (time, etc.) |
void SetTransform | ( | FBTVector & | pT, |
FBMatrix & | pRM, | ||
FBMatrix & | pSM, | ||
const char * | pObjectName, | ||
FBPoseTransformType | pPoseTransformType | ||
) |
Set the transform of an object in the pose.
pT | Translation to set. |
pRM | Rotation to set. |
pSM | Scaling to set. |
pObjectName | Name of the object to set the transform. |
pPoseTransformType | Transform type in which to set the transform (Local, Global or LocalRef). |
bool GetTransform | ( | FBTVector & | pT, |
FBMatrix & | pRM, | ||
FBMatrix & | pSM, | ||
const char * | pObjectName, | ||
FBPoseTransformType | pPoseTransformType | ||
) |
Get the transform of an object in the pose.
pT | Translation to get. |
pRM | Rotation to get. |
pSM | Scaling to get. |
pObjectName | Name of the object to get the transform. |
pPoseTransformType | Transform type in which to set the transform (Local, Global or LocalRef). |
True
if the transform was found in the pose.bool IsTransformStored | ( | const char * | pObjectName, |
FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
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) |
Is the transform of this object stored in the specified TransformType?
pObjectName | Name of the object. |
pPoseTransformType | Transform type in which to check. |
True
if the transform of this object is stored in
the specified TransformType (Local, Global and LocalRef).void MultTransformAllObjects | ( | FBMatrix & | pGX, |
FBModelTransformationMatrix | pTransformAttribute, | ||
FBPoseTransformType | pPoseTransformType | ||
) |
Multiply the transform of all objects in the pose.
pGX | Transformation matrix to apply. |
pTransformAttribute | Transform attribute to affect. Supported: T,R,S and Transformation. |
pPoseTransformType | Transform type in which to mult the transform (Local, Global or LocalRef). |
void MultTransform | ( | const char * | pObjectName, |
FBMatrix & | pGX, | ||
FBModelTransformationMatrix | pTransformAttribute, | ||
FBPoseTransformType | pPoseTransformType | ||
) |
Multiply the transform of an objects in the pose.
pObjectName | Name of the object. |
pGX | Transformation matrix to apply. |
pTransformAttribute | Transform attribute to affect. Supported: T,R,S and Transformation. |
pPoseTransformType | Transform type in which to mult the transform (Local, Global or LocalRef). |
void MirrorPoseAllObjects | ( | FBObjectPoseMirrorOptions & | pObjectPoseMirrorOptions | ) |
Mirror the transform of all objects in the pose.
pObjectPoseMirrorOptions | MirrorOptions used to specify the mirror plane. |
void MirrorPose | ( | const char * | pObjectName, |
FBObjectPoseMirrorOptions & | pObjectPoseMirrorOptions | ||
) |
Mirror the transform of an object in the pose.
pObjectName | Name of the object to mirror. |
pObjectPoseMirrorOptions | MirrorOptions used to specify the mirror plane. |
void RemoveStanceOffsetAllObjects | ( | FBObjectPose & | pStancePose, |
FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
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) |
Remove the StanceOffset from all the objects in the pose.
pStancePose | Pose representing the stance of all objects. |
pPoseTransformType | Transform type in which to remove the offset (Local, Global or LocalRef). |
void RemoveStanceOffset | ( | const char * | pObjectName, |
FBObjectPose & | pStancePose, | ||
FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
||
) |
Remove the StanceOffset from an object in the pose.
pObjectName | Name of the object. |
pStancePose | Pose representing the stance of all objects. |
pPoseTransformType | Transform type in which to remove the offset (Local, Global or LocalRef). |
void AddStanceOffsetAllObjects | ( | FBObjectPose & | pStancePose, |
FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
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) |
Add the StanceOffset to all the objects in the pose.
pStancePose | Pose representing the stance of all objects. |
pPoseTransformType | Transform type in which to add the offset (Local, Global or LocalRef). |
void AddStanceOffset | ( | const char * | pObjectName, |
FBObjectPose & | pStancePose, | ||
FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
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) |
Add the StanceOffset to an object in the pose.
pObjectName | Name of the object. |
pStancePose | Pose representing the stance of all objects. |
pPoseTransformType | Transform type in which to add the offset (Local, Global or LocalRef). |
static void MirrorRetargetPoseAllObjects | ( | FBObjectPose & | pDstPose, |
FBObjectPose & | pSrcPose, | ||
FBObjectPose & | pDstStancePose, | ||
FBObjectPose & | pSrcStancePose, | ||
FBVector4< double > & | pMirrorPlaneEquation | ||
) | [static] |
Mirror the transform of all objects in the SrcPose and retarget the result on the DstPose.
pDstPose | Destination pose to receive the result. |
pSrcPose | Source pose to mirror. |
pDstStancePose | Stance pose for the DstPose. |
pSrcStancePose | Stance pose for the SrcPose. |
pMirrorPlaneEquation | Mirror plane used to mirror the SrcPose once the stance offsets are removed. |
static void MirrorRetargetPose | ( | FBObjectPose & | pDstPose, |
FBObjectPose & | pSrcPose, | ||
FBObjectPose & | pDstStancePose, | ||
FBObjectPose & | pSrcStancePose, | ||
FBVector4< double > & | pMirrorPlaneEquation, | ||
const char * | pDstObjectName, | ||
const char * | pSrcObjectName | ||
) | [static] |
Mirror the transform of an object in the SrcPose and retarget the result on the DstPose.
pDstPose | Destination pose to receive the result. |
pSrcPose | Source pose to mirror. |
pDstStancePose | Stance pose for the DstPose. |
pSrcStancePose | Stance pose for the SrcPose. |
pMirrorPlaneEquation | Mirror plane used to mirror the SrcPose once the stance offsets are removed. |
pDstObjectName | Name of the object in the DstPose to receive the mirror of the SrcPose. |
pSrcObjectName | Name of the object to mirror from the SrcPose. |
void CopyFrom | ( | FBObjectPose & | pFromPose | ) |
Copy everything from a given object.
pFromPose | Pose from which to copy. |
void CopyPoseDataFrom | ( | FBObjectPose & | pFromPose | ) |
Copy all the pose data from a given pose.
pFromPose | Pose from which to copy the data. |
void CopyPoseAllObjectsTransformFrom | ( | FBObjectPose & | pFromPose, |
FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
||
) |
Copy all the transforms from a given pose.
pFromPose | Pose from which to copy the data. |
pPoseTransformType | Transform type from which to copy the transform (Local, Global or LocalRef). |
void CopyPoseTransformFrom | ( | FBObjectPose & | pFromPose, |
const char * | pObjectName, | ||
FBPoseTransformType | pPoseTransformType =
kFBPoseTransformInvalid |
||
) |
Copy the transforms of an object from a given pose.
pFromPose | Pose from which to copy the data. |
pObjectName | Name of object to copy the transform from. |
pPoseTransformType | Transform type from which to copy the transform (Local, Global or LocalRef). |