FBCharacterPose Member List

This is the complete list of members for FBCharacterPose, including all inherited members.
AddNode(HFBModel pObject, FBMatrix *pMatrix=NULL, bool pIsLocalMatrix=false)FBPose
AddWrapper(HFBScriptWrapper)FBWrapperHolder
ApplyPoseCandidate()FBCharacterPose
BeginChange()FBPlug
ClassName()FBComponent [virtual]
ClearCharacterExtensionsPose()FBCharacterPose
ClearCharacterPose()FBCharacterPose
ClearPose()FBCharacterPose
ComponentsFBComponent
ConnectAt(HFBPlug pSrc, int pSrc_DstIndex, HFBPlug pDst, int pDst_SrcIndex, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDst(HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDstAt(int pSrc_DstIndex, HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrc(HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrcAt(int pDst_SrcIndex, HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
CopyFrom(FBCharacterPose &pFromPose)FBCharacterPose
CopyPose(FBCharacter &pCharacter)FBCharacterPose
CopyPoseCharacter(FBCharacter &pCharacter)FBCharacterPose
CopyPoseCharacterExtension(FBCharacterExtension &pCharacterExtension)FBCharacterPose
CopyPoseCharacterExtensions(FBCharacter &pCharacter)FBCharacterPose
CopyPoseCharacterExtensionsFrom(FBCharacterPose &pFromPose)FBCharacterPose
CopyPoseCharacterFrom(FBCharacterPose &pFromPose)FBCharacterPose
CopyPoseDataFrom(FBCharacterPose &pFromPose)FBCharacterPose
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlug
DisconnectAllSrc()FBPlug
DisconnectDst(HFBPlug pDst)FBPlug
DisconnectDstAt(int pIndex)FBPlug
DisconnectSrc(HFBPlug pSrc)FBPlug
DisconnectSrcAt(int pIndex)FBPlug
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlug
FBCharacterPose(char *pName, HIObject pObject=NULL)FBCharacterPose
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(HFBComponent pObject)FBComponent [static]
FBComponentGetName(HFBComponent pObject)FBComponent [static]
FBComponentSetLongName(HFBComponent pObject, char *pName)FBComponent [static]
FBComponentSetName(HFBComponent pObject, char *pName)FBComponent [static]
FBCreate()FBComponent [virtual]
FBDelete()FBComponent [virtual]
FBDestroy()FBComponent [virtual]
FBPlug(HIObject pObject)FBPlug
FBPose(char *pName, HIObject pObject=NULL)FBPose
FBWrapperHolder()FBWrapperHolder
Find(FBString pNodeName)FBPose
FolderFBComponent
GetCharacterExtensionNameFromPose(FBObjectPose &pCharacterExtensionPose)FBCharacterPose
GetCharacterExtensionPose(const char *pCharacterExtensionName)FBCharacterPose
GetCharacterExtensionPoseAt(int pIndex)FBCharacterPose
GetCharacterExtensionPoseCount()FBCharacterPose
GetDst(int pIndex)FBPlug
GetDstCount()FBPlug
GetDstType(int pIndex)FBPlug
GetExtraBoneCount()FBCharacterPose
GetExtraBoneModelAt(int pIndex)FBCharacterPose
GetExtraBoneParentRotationOffset(FBRVector &pR, int pIndex)FBCharacterPose
GetExtraBoneTransform(FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, int pIndex)FBCharacterPose
GetExtraBoneTransformOffset(FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, int pIndex)FBCharacterPose
GetHIObject() const FBPlug [virtual]
GetInternalClassId()FBComponent [static]
GetMirrorPlaneEquation(FBVector4< double > &pMirrorPlaneEquation, FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions)FBCharacterPose
GetMirrorPlaneEquation(FBMatrix &pMirrorPlaneEquation, FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions)FBCharacterPose
GetNodeCount()FBPose
GetNodeMatrix(int pIndex) const FBPose
GetNodeMatrixGlobal(int pIndex) const FBPose
GetNodeName(int pIndex) const FBPose
GetNodeObject(int pIndex)FBPose
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOrCreateCharacterExtensionPose(const char *pCharacterExtensionName)FBCharacterPose
GetOwned(int pIndex)FBPlug
GetOwnedCount()FBPlug
GetOwner()FBPlug
GetOwnerCount()FBPlug
GetSrc(int pIndex)FBPlug
GetSrcCount()FBPlug
GetSrcType(int pIndex)FBPlug
GetTypeId()FBComponent [virtual]
GetWrapper()FBWrapperHolder
HardSelect()FBComponent
HasObjectFlags(FBObjectFlag pFlags)FBComponent
ICallback_Declare(Implementation)FBComponent
InvalidatePropertyEventsParents()FBComponent
IObject_Declare(Implementation)FBComponent
IQuery_Declare(Implementation)FBPose
Is(int pTypeId)FBComponent [virtual]
IsCharacterExtensionPoseStored(const char *pCharacterExtensionName)FBCharacterPose
IsCharacterPoseStored()FBCharacterPose
IsNodeLocalMatrix(int pIndex)FBPose
IsSDKComponent()FBPlug
KObjectEvent(HIRegister pView, HKEventBase pEvent)FBComponent
LongNameFBComponent
mAllocatedFBPlug
mDummyObjectFBComponent
mGlobalTypeInfoFBPlug [protected, static]
mLocalPtrFBComponent
mNameFBComponent [protected]
mObjectFBPlug [protected]
MoveSrcAt(int pIndex, int pAtIndex)FBPlug
MoveSrcAt(HFBPlug pSrc, HFBPlug pAtSrc)FBPlug
mSDKComponentFBPlug [protected]
NameFBComponent
operator delete(void *pvMem)FBComponent
operator new(size_t stAllocateBlock)FBComponent
operator new(size_t stAllocateBlock, int blockType, const char *filename, int linenumber)FBComponent
ParentsFBComponent
PastePose(FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions)FBCharacterPose
PastePoseCharacter(FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions)FBCharacterPose
PastePoseCharacterExtension(FBCharacterExtension &pCharacterExtension, FBCharacterPoseOptions &pCharacterPoseOptions)FBCharacterPose
PastePoseCharacterExtensions(FBCharacter &pCharacter, FBCharacterPoseOptions &pCharacterPoseOptions)FBCharacterPose
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)FBPlug [virtual]
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *Property)FBComponent [virtual]
PropertyCreate(char *pName, FBPropertyType pType, char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty *Property)FBComponent
RegisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
RemoveCharacterExtensionPose(const char *pCharacterExtensionName)FBCharacterPose
RemoveCharacterExtensionPoseAt(int pIndex)FBCharacterPose
RemoveNode(int pIndex)FBPose
RemoveWrapper(HFBScriptWrapper)FBWrapperHolder
ReplaceDstAt(int pIndex, HFBPlug pDst)FBPlug
ReplaceSrcAt(int pIndex, HFBPlug pSrc)FBPlug
SelectedFBComponent
SetHIObject(HIObject pObject, bool pSDKComponent)FBComponent [virtual]
SetIsNodeLocalMatrix(int pIndex, bool pIsNodeLocalMatrix)FBPose
SetNodeMatrix(int pIndex, FBMatrix *pMatrix)FBPose
SetNodeObject(int pIndex, HFBModel pObject)FBPose
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SwapSrc(int pIndexA, int pIndexB)FBPlug
TypeFBPose
TypeInfoFBComponent [static]
UnregisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
~FBComponent()FBComponent [virtual]
~FBPlug()FBPlug [virtual]
~FBWrapperHolder()FBWrapperHolder [virtual]