Shaders

 
 
 

This section is about using shaders to create effects in MotionBuilder. Like materials and textures, shaders also control the surface appearance of 3D models, creating further depth and detail.

Unlike a texture, which is simply an image file placed on a 3D model, a shader gives your objects descriptive properties like shadowing or reflectivity real time.

Shaders control the way the surface interacts with the lighting in the scene, creating color, specularity, reflection, transparency, shadowing, and refraction effects. Depending on the settings, these effects can change in real time.

This section covers MotionBuilder shaders, their settings, properties, and how you can use them to create environmental and surface effects for your scenes.

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